Hello, I wonder if it's possible to "implement" a class on a dummy entity (info_target).
Code:
new szClassName[32], pEdict;
copy(szClassName, charsmax(szClassName), "info_target");
pEdict = create_entity(szClassName);
if (!pEdict)
{
server_print("create_entity: Couldn't create entity ^"%s^"", szClassName);
}
else
{
DispatchClass(pEdict, "CBasePlayerWeapon");
// From there, CBasePlayerWeapon::ItemPostFrame (Ham_Item_PostFrame) for example, would be called in that entity
}
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