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Junior Member
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01-29-2019
, 16:07
Re: Help minigun
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#3
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This rambo mode code.
Code:
// Credits: Eriurias
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <deathrun_modes>
#pragma semicolon 1
#define PLUGIN "Deathrun Mode: Rambo"
#define VERSION "1.0.0"
#define AUTHOR "Mistrick"
#define MIN_DIFF 8.0
#define MAX_OVERHEAT 200
#define BIG_HEAT 4
#define SMALL_HEAT 2
const XO_CBASEPLAYERWEAPON = 4;
const m_pPlayer = 41;
const m_iClip = 51;
enum (+=100)
{
TASK_OVERHEAT_TICK = 150
};
enum _:Hooks
{
Hook_AddToFullPack,
Hook_CS_Item_CanDrop,
Hook_Weapon_PrimaryAttack,
Hook_Spawn,
Hook_Player_PreThink
};
new HamHook:g_hHooks[Hooks];
new g_bEnabled, g_iModeRambo, g_iCurMode;
new g_iOverHeat[33], Float:g_fOldAngles[33][3];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
DisableHamForward(HamHook:g_hHooks[Hook_CS_Item_CanDrop] = RegisterHam(Ham_CS_Item_CanDrop, "weapon_m249", "Ham_Minigun_CanDrop_Pre", false));
DisableHamForward(HamHook:g_hHooks[Hook_Weapon_PrimaryAttack] = RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "Ham_Minigun_PrimaryAttack_Pre", false));
DisableHamForward(HamHook:g_hHooks[Hook_Spawn] = RegisterHam(Ham_Spawn, "player", "Ham_PlayerSpawn_Post", true));
DisableHamForward(HamHook:g_hHooks[Hook_Player_PreThink] = RegisterHam(Ham_Player_PreThink, "player", "Ham_Player_PreThink_Pre", false));
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0");
register_message(get_user_msgid("CurWeapon"), "Message_CurWeapon");
g_iModeRambo = dr_register_mode
(
.Name = "DRM_MODE_RAMBO",
.Mark = "rambo",
.RoundDelay = 0,
.CT_BlockWeapons = 0,
.TT_BlockWeapons = 1,
.CT_BlockButtons = 0,
.TT_BlockButtons = 1,
.Bhop = 1,
.Usp = 1,
.Hide = 0
);
}
public client_disconnect(id)
{
remove_task(id + TASK_OVERHEAT_TICK);
}
public Event_NewRound()
{
DisableHooks();
}
public Ham_PlayerSpawn_Post(id)
{
if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T)
{
give_item(id, "weapon_m249");
g_iOverHeat[id] = 0;
set_task(0.1, "Task_OverHeat_Tick", id + TASK_OVERHEAT_TICK, .flags = "b");
}
}
public Message_CurWeapon(msg, dest, id)
{
if(g_iCurMode == g_iModeRambo && get_msg_arg_int(1) && get_msg_arg_int(2) == CSW_M249 && cs_get_user_team(id) == CS_TEAM_T)
{
set_msg_arg_int(2, ARG_BYTE, CSW_KNIFE);
set_msg_arg_int(3, ARG_BYTE, -1);
}
}
public Ham_Minigun_CanDrop_Pre(weapon)
{
new player = get_pdata_cbase(weapon, m_pPlayer, XO_CBASEPLAYERWEAPON);
if(cs_get_user_team(player) == CS_TEAM_T)
{
SetHamReturnInteger(false);
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public Ham_Minigun_PrimaryAttack_Pre(weapon)
{
new player = get_pdata_cbase(weapon, m_pPlayer, XO_CBASEPLAYERWEAPON);
if(cs_get_user_team(player) != CS_TEAM_T) return HAM_IGNORED;
cs_set_weapon_ammo(weapon, 100);
new Float:angles[3]; pev(player, pev_angles, angles);
new Float:diff = get_distance_f(angles, g_fOldAngles[player]);
g_fOldAngles[player] = angles;
g_iOverHeat[player] += (diff < MIN_DIFF) ? BIG_HEAT : SMALL_HEAT;
SendMessage_BarTime2(player, MAX_OVERHEAT / 10, 100 - g_iOverHeat[player] * 100 / MAX_OVERHEAT);
return HAM_IGNORED;
}
public Task_OverHeat_Tick(id)
{
id -= TASK_OVERHEAT_TICK;
if(g_iOverHeat[id] > 0)
{
g_iOverHeat[id]--;
}
}
public Ham_Player_PreThink_Pre(id)
{
if(g_iOverHeat[id] > MAX_OVERHEAT)
{
set_pev(id, pev_button, pev(id,pev_button) & ~IN_ATTACK);
}
}
public FM_AddToFullPack_Post(es, e, ent, host, flags, player, pSet)
{
if(player && host != ent)
{
if(cs_get_user_team(host) == CS_TEAM_T && cs_get_user_team(ent) == CS_TEAM_CT)
{
set_es(es, ES_RenderAmt, false);
set_es(es, ES_RenderMode, kRenderTransAlpha);
}
}
}
public dr_selected_mode(id, mode)
{
if(g_iCurMode == g_iModeRambo)
{
for(new i = 1; i < 33; i++)
{
remove_task(i + TASK_OVERHEAT_TICK);
if(is_user_alive(i)) SendMessage_BarTime2(i, 0, 100);
}
DisableHooks();
}
g_iCurMode = mode;
if(mode == g_iModeRambo)
{
EnableHooks();
give_item(id, "weapon_m249");
g_iOverHeat[id] = 0;
set_task(0.1, "Task_OverHeat_Tick", id + TASK_OVERHEAT_TICK, .flags = "b");
}
}
EnableHooks()
{
g_bEnabled = true;
g_hHooks[Hook_AddToFullPack] = HamHook:register_forward(FM_AddToFullPack, "FM_AddToFullPack_Post", true);
for(new i = Hook_CS_Item_CanDrop; i < Hooks; i++)
{
EnableHamForward(g_hHooks[i]);
}
}
DisableHooks()
{
if(g_bEnabled)
{
g_bEnabled = false;
unregister_forward(FM_AddToFullPack, _:g_hHooks[Hook_AddToFullPack], true);
for(new i = Hook_CS_Item_CanDrop; i < Hooks; i++)
{
DisableHamForward(g_hHooks[i]);
}
}
}
stock SendMessage_BarTime2(id, duration, startpercent)
{
static BarTime2; if(!BarTime2) BarTime2 = get_user_msgid("BarTime2");
message_begin(MSG_ONE, BarTime2, .player = id);
write_short(duration);
write_short(startpercent);
message_end();
}
This minigun code:
Code:
#include <amxmodx>
#include <engine>
#include <fakemeta_util>
#include <cstrike>
#include <hamsandwich>
#include <amxmisc>
#define MAX_PLAYERS 32
#define MAX_BLOOD_DISTANCE 64
#define LOADUP_TIME 0.75
#define SHUTDOWN_TIME 1.7
#define SHAKE_FORCE -5.0 //(must be negative value)
new const GUNSHOT_DECALS[] = {41, 42, 43, 44, 45} // Gunshot decal list
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
// Plugin information
new const PLUGIN[] = "WPN Minigun"
new const VERSION[] = "1.31"
new const AUTHOR[] = "CLLlAgOB"
// other
new bool:super_p_m249[33], m249, bool:atk2[33], bool:atk1[33],
bool:delay[33],bool:oldCLIP[33], clipp[33],clipstart,
mcost,msg[128],bool:frstCLIP[33],msgtext,g_MaxPlayers,
Float:g_lastShot[33], Float:g_nextSound[33], g_plAction[33],
bool:canfire[33],oneround,only_adminCB,MsgSayText
// Blood
new g_blood
new g_bloodspray
// Models
new P_MODEL[] = "models/wpnmod/m134/p_minigun.mdl"
new V_MODEL[] = "models/wpnmod/m134/v_minigun.mdl"
new W_MODEL[] = "models/wpnmod/m134/w_minigun.mdl"
// Sounds
new m_SOUND[][] = {"wpnmod/minigun/hw_shoot1.wav", "wpnmod/minigun/hw_spin.wav", "wpnmod/minigun/hw_spinup.wav", "wpnmod/minigun/hw_spindown.wav"}
new g_noammo_sounds[][] = {"weapons/dryfire_rifle.wav"}
enum {
anim_idle,
anim_idle2,
anim_gentleidle,
anim_stillidle,
anim_draw,
anim_holster,
anim_spinup,
anim_spindown,
anim_spinidle,
anim_spinfire,
anim_spinidledown
}
// Types
enum {
act_none,
act_load_up,
act_run
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_dictionary("minigun.txt")
MsgSayText = get_user_msgid("SayText")
clipstart = register_cvar("amx_ammo_mini","50")
m249 = register_cvar("amx_speed_mini","0.9")
oneround = register_cvar("amx_oneround","0")
mcost = register_cvar("amx_cost_mini","16000")
only_adminCB = register_cvar("amx_only_adm_buy","0")
register_forward(FM_PlayerPreThink,"PreThink")
new weapon_name[20], wpn = CSW_M249
get_weaponname( wpn , weapon_name, charsmax(weapon_name))
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_primary_attack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_primary_attack_post",1)
register_forward(FM_StartFrame, "fwd_StartFrame")
register_forward(FM_EmitSound,"fwd_emitsound")
register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1)
register_event("CurWeapon","event_curweapon","be", "1=1")
register_event("DeathMsg","unminigun","a")
register_clcmd("say /minigun","buymini")
register_concmd("amx_minigun_give", "cmdMinigun_give", ADMIN_LEVEL_A, "<@all or name/id> <ammo>")
register_clcmd("drop","dropcmd")
msgtext = get_user_msgid("StatusText")
g_MaxPlayers = get_maxplayers()
//events
register_logevent("event_start", 2, "1=Round_Start")
register_event("TextMsg", "fwEvGameWillRestartIn", "a", "2=#Game_will_restart_in")
register_event("HLTV", "event_start_freezetime", "a", "1=0", "2=0")
}
public plugin_precache() {
precache_model(P_MODEL)
precache_model(V_MODEL)
precache_model(W_MODEL)
precache_sound(m_SOUND[0])
precache_sound(m_SOUND[1])
precache_sound(m_SOUND[2])
precache_sound(m_SOUND[3])
g_blood = precache_model("sprites/blood.spr")
g_bloodspray = precache_model("sprites/bloodspray.spr")
}
public unminigun(){
new id = read_data(2)
if(super_p_m249[id] && !is_user_alive(id)) {
new Float:Aim[3],Float:origin[3]
VelocityByAim(id, 64, Aim)
entity_get_vector(id,EV_VEC_origin,origin)
origin[0] += Aim[0]
origin[1] += Aim[1]
new minigun = create_entity("info_target")
entity_set_string(minigun,EV_SZ_classname,"minigun")
entity_set_model(minigun,W_MODEL)
entity_set_size(minigun,Float:{-2.0,-2.0,-2.0},Float:{5.0,5.0,5.0})
entity_set_int(minigun,EV_INT_solid,1)
entity_set_int(minigun,EV_INT_movetype,6)
entity_set_int(minigun, EV_INT_iuser1, clipp[id])
entity_set_vector(minigun,EV_VEC_origin,origin)
super_p_m249[id] = false
ammo_hud(id,0)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public cmdMinigun_give(id, level, cid) {
if (!cmd_access(id, level, cid, 3)) {
return PLUGIN_HANDLED
}
new arg[32], arg2[8], name2[32], bool:ammo, argument2
read_argv(1,arg,31)
read_argv(2,arg2,7)
argument2 = str_to_num(arg2)
if(argument2>0) ammo = false
else argument2 = get_pcvar_num(clipstart)
if ( equali(arg,"@all") ){
new plist[32],pnum
get_players(plist,pnum,"a")
if (pnum==0)
{
console_print(id,"[Minigun] This client is invalid")
return PLUGIN_HANDLED
}
for (new i=0; i<pnum; i++)
{
give_weapon(plist[i], argument2, ammo)
client_print(plist[i], print_chat, "[Minigun] %L", LANG_PLAYER, "MINIGUN_ADMIN_GIVE_ALL",argument2)
}
}
else
{
get_user_name(id,name2,31)
new player = cmd_target(id,arg,7)
if (!player)
{
console_print(id,"[Minigun] Give Minigun Failed")
return PLUGIN_HANDLED
}
new name[32]
get_user_name(player,name,31)
give_weapon(player, argument2, ammo)
client_print(0, print_chat, "[Minigun] %L", LANG_PLAYER,"MINIGUN_ADMIN_GIVE",name,argument2)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public buymini(id) {
if ((!(get_user_flags(id) & ADMIN_IMMUNITY) || !(get_user_flags(id) & ADMIN_RESERVATION)) && get_pcvar_num(only_adminCB)) {
format(msg,256,"[Minigun] %L", LANG_PLAYER,"MINIGUN_ADMIN_BUY")
message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
write_byte(id)
write_string(msg)
message_end()
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
new price = get_pcvar_num(mcost)
if(!is_user_alive(id))
client_print(id, print_chat, "[Minigun] %L", LANG_PLAYER,"MINIGUN_ALIVE")
else if(super_p_m249[id])
client_print(id, print_chat, "[Minigun] %L", LANG_PLAYER,"MINIGUN_ALREADY")
else if(money < price)
client_print(id, print_chat, "[Minigun] %L", LANG_PLAYER,"MINIGUN_NO_MONEY")
else{
cs_set_user_money(id, money - price)
give_weapon(id, 0, 1)
client_print(id, print_chat, "[Minigun] %L", LANG_PLAYER,"MINIGUN_BUY",price)
}
return PLUGIN_HANDLED
}
public dropcmd(id) {
new weapon = get_user_weapon(id)
if(super_p_m249[id] && weapon == CSW_M249 && is_user_alive(id)) {
new Float:Aim[3],Float:origin[3]
VelocityByAim(id, 64, Aim)
entity_get_vector(id,EV_VEC_origin,origin)
origin[0] += Aim[0]
origin[1] += Aim[1]
new minigun = create_entity("info_target")
entity_set_string(minigun,EV_SZ_classname,"minigun")
entity_set_model(minigun,W_MODEL)
entity_set_size(minigun,Float:{-2.0,-2.0,-2.0},Float:{5.0,5.0,5.0})
entity_set_int(minigun,EV_INT_solid,1)
entity_set_int(minigun,EV_INT_movetype,6)
entity_set_int(minigun, EV_INT_iuser1, clipp[id])
entity_set_vector(minigun,EV_VEC_origin,origin)
super_p_m249[id] = false
canfire[id] = false
remowegun(id)
ammo_hud(id,0)
g_plAction[id] = false
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public pfn_touch(ptr, ptd) {
if(is_valid_ent(ptr)) {
new classname[32]
entity_get_string(ptr,EV_SZ_classname,classname,31)
if(equal(classname, "minigun")) {
if(is_valid_ent(ptd)) {
new id = ptd
if(id > 0 && id < 34) {
if(!super_p_m249[id] && is_user_alive(id)) {
give_weapon(id,entity_get_int(ptr, EV_INT_iuser1), 0)
canfire[id] = true
remove_entity(ptr)
}
}
}
}
}
}
public remove_miniguns() {
new nextitem = find_ent_by_class(-1,"minigun")
while(nextitem) {
remove_entity(nextitem)
nextitem = find_ent_by_class(-1,"minigun")
}
return PLUGIN_CONTINUE
}
public event_start_freezetime(){
remove_miniguns()
static iPlayers[32], iPlayersNum, i
get_players(iPlayers, iPlayersNum, "a")
if(!get_pcvar_num(only_adminCB)){
for (i = 0; i < iPlayersNum; ++i){
if(!super_p_m249[iPlayers[i]]){
set_task(random_float(0.1,1.0),"msghelp",iPlayers[i])
}
}
}
if(get_pcvar_num(oneround)){
for (i = 0; i < iPlayersNum; ++i){
if(super_p_m249[iPlayers[i]]){
super_p_m249[iPlayers[i]] = false
remowegun(iPlayers[i])
}
}
} else {
for (i = 0; i < iPlayersNum; ++i){
g_plAction[iPlayers[i]] = false
canfire[iPlayers[i]] = false
frstCLIP[iPlayers[i]] = true
set_task(0.1,"event_curweapon",iPlayers[i])
}
}
}
// remove gun M249 and save all guns
public remowegun(id) {
new wpnList[32]
new number,weapname[24]
get_user_weapons(id,wpnList,number)
fm_strip_user_weapons(id)
for (new i = 0;i < number ;i++) {
if (wpnList[i] != CSW_M249) {
get_weaponname(wpnList[i], weapname, 23)
fm_give_item(id,weapname)
}
}
}
public msghelp(id){
client_print(id, print_chat, "[Minigun] %L", LANG_PLAYER,"MINIGUN_FOR_BUY")
client_print(id, print_chat, "[Minigun] %L", LANG_PLAYER,"MINIGUN_PRICE",get_pcvar_num(mcost))
}
public event_start(){
static iPlayers[32], iPlayersNum, i
get_players(iPlayers, iPlayersNum, "a")
for (i = 0; i < iPlayersNum; ++i)
canfire[iPlayers[i]] = true
}
public fwEvGameWillRestartIn() {
static iPlayers[32], iPlayersNum, i
get_players(iPlayers, iPlayersNum, "a")
for (i = 0; i < iPlayersNum; ++i)
super_p_m249[iPlayers[i]] = false
}
public client_connect(id){
canfire[id]= false
super_p_m249[id] = false
}
//block sound no ammo in atack
public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{
if(!is_user_connected(id) || !is_user_alive(id))
return FMRES_IGNORED
new clip, ammo, weapon = get_user_weapon(id, clip, ammo)
if(equal(sample, g_noammo_sounds[0]) && super_p_m249[id] && weapon == CSW_M249)
{
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
//give wpn
public give_weapon(id, ammo, frst){
super_p_m249[id] = true
fm_give_item(id,"weapon_m249")
canfire[id] = true
clipp[id] = ammo
frstCLIP[id] = false
if(frst) frstCLIP[id] = true
}
//set models
public event_curweapon(id){
if(!is_user_alive(id) || !is_user_connected(id) || is_user_bot(id))
return PLUGIN_CONTINUE
new weapon1[32]
new clip, ammo, weapon = get_user_weapon(id, clip, ammo)
if((super_p_m249[id]) && (weapon == CSW_M249)){
entity_set_string(id,EV_SZ_viewmodel,V_MODEL)
entity_set_string(id,EV_SZ_weaponmodel,P_MODEL)
new Gun = read_data(2)
get_weaponname(Gun,weapon1,31)
new Ent = fm_find_ent_by_owner(-1,weapon1,id)
new Float:N_Speed
if(Ent)
{
N_Speed = get_pcvar_float(m249)
new Float:Delay = get_pdata_float( Ent, 46, 4) * N_Speed
if (Delay > 0.0){
set_pdata_float( Ent, 46, Delay, 4)
}
}
ammo_hud(id, 1)
}
else ammo_hud(id, 0)
if((super_p_m249[id]) && (weapon != CSW_M249)) g_plAction[id] = false
return PLUGIN_CONTINUE
}
//play anim
public native_playanim(player,anim)
{
set_pev(player, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
write_byte(anim)
write_byte(pev(player, pev_body))
message_end()
}
public PreThink(id){
if(!super_p_m249[id]) return FMRES_HANDLED
if(!canfire[id]){
atk1[id] = false
atk2[id] = false
return FMRES_HANDLED
}
new weapon = get_user_weapon(id)
if(weapon == CSW_M249){
new buttons = entity_get_int(id,EV_INT_button)
if(buttons&IN_ATTACK){
fire_mode(id, 0)
}
else if(buttons&IN_ATTACK2){
fire_mode(id, 1)
}
if(g_plAction[id] != act_run){
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
new ent = get_weapon_ent(id,weaponid)
if(frstCLIP[id]){
clipp[id] = get_pcvar_num(clipstart)
frstCLIP[id] = false
}
oldCLIP[id] = true
if(clip > 0 ){
cs_set_weapon_ammo(ent, 0)
cs_set_user_bpammo(id, weaponid,0)
}
}
if(g_plAction[id] == act_run){
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
new ent = get_weapon_ent(id,weaponid)
if(oldCLIP[id]){
clip = clipp[id]
cs_set_weapon_ammo(ent, clip)
cs_set_user_bpammo(id, weaponid,0)
oldCLIP[id] = false
}
clipp[id] = clip
}
}
return FMRES_HANDLED
}
//marks on hit
public native_gi_get_gunshot_decal()
{
return GUNSHOT_DECALS[random_num(0, sizeof(GUNSHOT_DECALS) - 1)]
}
//hit bulet
public testbulet(id){
// Find target
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)
if(target > 0 && target < g_MaxPlayers)
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)
// Get ids view direction
velocity_by_aim(id, MAX_BLOOD_DISTANCE, fVel)
// Calculate position where blood should be displayed
fStart[0] = float(aimOrigin[0])
fStart[1] = float(aimOrigin[1])
fStart[2] = float(aimOrigin[2])
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]
// Draw traceline from victims origin into ids view direction to find
// the location on the wall to put some blood on there
new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)
// Show some blood :)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short(g_bloodspray)
write_short(g_blood)
write_byte(70)
write_byte(random_num(1,2))
message_end()
} else {
new decal = native_gi_get_gunshot_decal()
// Check if the wall hit is an entity
if(target)
{
// Put decal on an entity
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(decal)
write_short(target)
message_end()
} else {
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(decal)
message_end()
}
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(decal)
message_end()
}
}
//block anim standart wpn
public UpdateClientData_Post( id, sendweapons, cd_handle ){
if ( !is_user_alive(id) ) return FMRES_IGNORED;
new weapon = get_user_weapon(id)
if(weapon == CSW_M249 && super_p_m249[id]) set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001 );
return FMRES_HANDLED;
}
// delay play sound and anim
public delaysound(id){
delay[id] = false
}
// in fire
fire_mode(id, type) {
static Float:gtime
gtime = get_gametime()
g_lastShot[id] = gtime
if(g_nextSound[id] <= gtime && canfire[id]) {
switch(g_plAction[id]) {
case act_none: {
native_playanim(id, anim_spinup)
emit_sound(id, CHAN_WEAPON, m_SOUND[2], 1.0, ATTN_NORM, 0, PITCH_NORM)
g_nextSound[id] = gtime + LOADUP_TIME
g_plAction[id] = act_load_up
}
case act_load_up: {
g_nextSound[id] = gtime
g_plAction[id] = act_run
}
}
}
if(g_plAction[id] == act_run) {
new clip
get_user_weapon(id, clip)
if(type == 0 && clipp[id]>0){
if(clip == clipp[id]-1){
if(clipp[id]!=0){
emsnd(id)
}
}
}
else {
if(!delay[id]) {
ammo_hud(id, 1)
emit_sound(id, CHAN_WEAPON, m_SOUND[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
native_playanim(id, anim_spinidle)
set_task(0.1,"delaysound",id)
delay[id] = true
}
}
}
}
//play sounds and set marks and set ammo clip on monitor
public emsnd(id){
emit_sound(id, CHAN_WEAPON, m_SOUND[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
native_playanim(id, anim_spinfire)
testbulet(id)
ammo_hud(id, 1)
}
//sound and anim
public fwd_StartFrame() {
static Float:gtime, id
gtime = get_gametime()
for(id = 1; id < g_MaxPlayers; id++) {
if(g_plAction[id] != act_none) {
if((!(pev(id, pev_button) & IN_ATTACK) && g_lastShot[id] + 0.2 < gtime)) {
native_playanim(id, anim_spinidledown)
emit_sound(id, CHAN_WEAPON, m_SOUND[3], 1.0, ATTN_NORM, 0, PITCH_NORM)
g_nextSound[id] = gtime + SHUTDOWN_TIME
g_plAction[id] = act_none
}
}
}
}
// No recoil stuff
public fw_primary_attack(ent)
{
new id = pev(ent,pev_owner)
if(super_p_m249[id])
pev(id,pev_punchangle,cl_pushangle[id])
return HAM_IGNORED
}
public fw_primary_attack_post(ent)
{
new id = pev(ent,pev_owner)
if(super_p_m249[id]){
new Float:push[3]
pev(id,pev_punchangle,push)
xs_vec_mul_scalar(push,0.0,push)
xs_vec_add(push,cl_pushangle[id],push)
set_pev(id,pev_punchangle,push)
}
return HAM_IGNORED
}
// show ammo clip
public ammo_hud(id, show) {
new AmmoHud[65]
if (show) {
new clip = clipp[id]
format(AmmoHud, 64, "Ammo: %i", clip)
message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(AmmoHud)
message_end()
}else {
message_begin(MSG_ONE, get_user_msgid("StatusText"), {0,0,0}, id)
write_byte(0)
write_string("")
message_end()
}
}
//get weapon id
stock get_weapon_ent(id,wpnid=0,wpnName[]="")
{
// who knows what wpnName will be
static newName[24];
// need to find the name
if(wpnid) get_weaponname(wpnid,newName,23);
// go with what we were told
else formatex(newName,23,"%s",wpnName);
// prefix it if we need to
if(!equal(newName,"weapon_",7))
format(newName,23,"weapon_%s",newName);
return fm_find_ent_by_owner(get_maxplayers(),newName,id);
}
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