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combination of looking at someone and pressing e


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tolpecek
Member
Join Date: Dec 2018
Old 01-24-2019 , 13:47   combination of looking at someone and pressing e
Reply With Quote #1

Hello, i need help, this just doesnt work, thanks
any idea how to make it work ?
Code:
public ev_ShowStatus( id , uc_handle , seed )  //called when id looks at someone
{
	 static Buttons , OldButtons;
    
    Buttons = get_uc( uc_handle , UC_Buttons );
    OldButtons = pev( id , pev_oldbuttons )

	new name[32], pid = read_data(2);
	
	get_user_name(pid, name, 31);
	new color1 = 0, color2 = 0;
///this dont work
	 if ( !( OldButtons & IN_USE ) && ( Buttons & IN_USE ) && !g_CanBuild && !g_boolPrepTime) 
  	  {
		if(cs_get_user_team(id) & CS_TEAM_CT)
    		{
				new name2[32];
				get_user_name(id, name2, 31);
				if(cs_get_user_team(pid) & CS_TEAM_CT)
				{
					print_color(id, "%s Vybral si si hraca %s na healovanie", formatmodname, name)
					print_color(pid, "%s Hrac %s si ta vybral na healovanie", formatmodname, name2)
					ischoosed[pid] = 1
					set_task(1.0,"paramedictask",id+paratask,_,_,"b")
					set_task(1.0,"paramedictask",pid+paratask,_,_,"b")
				}
				else 
				{
				print_color(id, "%s Hrac %s nie je CT", formatmodname, name)
				}
    		}
	}
	else if ( ( OldButtons & IN_USE ) && !( Buttons & IN_USE ) )
    {

    }

// until here
	if (get_user_team(pid) == 1)
		color1 = 255;
	else
		color2 = 255;

	new Float:height=0.30
	//height=0.60

	if (g_friend[id] == 1)	// friend
	{
		new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
		new wpnname[32];

		if (wpnid)
			xmod_get_wpnname(wpnid, wpnname, 31);

		set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
		new nLen, szStatus[512]
		nLen += format( szStatus[nLen], 511-nLen, "Hrac: %s | Body: %d | XP: %d", name, credits[pid], xpcredits[pid]);	
		if (g_iszombie[pid])
		{
			nLen += format( szStatus[nLen], 511-nLen, "^nSpecialne itemy:");
			if (g_zariche[pid])
				nLen += format( szStatus[nLen], 511-nLen, "^nZariche");
			if (g_apokalypsa[pid])
				nLen += format( szStatus[nLen], 511-nLen, "^nApokalypsa");
			if(g_aura[pid])
				nLen += format( szStatus[nLen], 511-nLen, "^nAuraLevel: %d", g_auralevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^n--------------------");
			nLen += format( szStatus[nLen], 511-nLen, "^nVylepsenia:");
			nLen += format( szStatus[nLen], 511-nLen, "^nZivoty %d/50", g_unHPLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nArmor %d/50", g_unAPLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nGravitacia %d/50", g_unGRLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nNeviditelnost %d/50", g_unINLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nRychlost %d/50", g_unSPLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nPoskodenie %d/50", g_unDMGLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nRecoil %d/33", g_unRECLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nPrebijanie %d/50", g_unPREBLevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nSanca na kriticky zasah %d/25", g_criticlevel[pid]);
			nLen += format( szStatus[nLen], 511-nLen, "^nKriticky zasah %d/25", g_criticlvl[pid]);
		}
		else 
		{
			nLen += format( szStatus[nLen], 511-nLen, "^nSpecialne itemy:");
			if (g_zariche[pid])
				nLen += format( szStatus[nLen], 511-nLen, "^nZariche");
			if (g_apokalypsa[pid])
				nLen += format( szStatus[nLen], 511-nLen, "^nApokalypsa");
			if(g_aura[pid])
				nLen += format( szStatus[nLen], 511-nLen, "^nAura");
			nLen += format( szStatus[nLen], 511-nLen, "^n--------------------");
			if(g_item_dmg[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nMaly DAMAGE");
			if(g_item_gdmg[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nVelky DAMAGE");
			if(g_item_rec[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nRECOIL");
			if(g_item_rel[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nRELOAD");
			if(g_item_reg[pid])nLen += format( szStatus[nLen], 511-nLen, "^nREGENERACE");

		}
		ShowSyncHudMsg(id, gHudSyncInfo, szStatus);
	} 
	if (g_friend[id] != 1) //enemy
	{
		set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
		new nLen, szStatus[512]
		nLen += format( szStatus[nLen], 511-nLen, "Hrac: %s | Body: %d | XP: %d", name, credits[pid], xpcredits[pid]);	
		ShowSyncHudMsg(id, gHudSyncInfo, szStatus);
	}
}
tolpecek is offline
Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 01-26-2019 , 11:36   Re: combination of looking at someone and pressing e
Reply With Quote #2

I added comments only for the part of your code that does not work:
Code:
///this dont work //The buttons checking is correct if you want to only detect when the player FIRST presses USE. This will not hook them holding USE //If you want only the first press and it is not working as you expect, then your CanBuild and/or PrepTime variables are not set to False     if ( !( OldButtons & IN_USE ) && ( Buttons & IN_USE ) && !g_CanBuild && !g_boolPrepTime)     { //cs_get_user_team(id) returns the team index as an integer, this is not a bit-wise value. Use '==' instead of '&"         if(cs_get_user_team(id) & CS_TEAM_CT)             {                 new name2[32]; //Technically not a code issue but try to get in the habit of using charsmax( variable ) instead of size - 1.                 get_user_name(id, name2, 31); //cs_get_user_team(id) returns the team index as an integer, this is not a bit-wise value. Use '==' instead of '&"                 if(cs_get_user_team(pid) & CS_TEAM_CT)                 {                     print_color(id, "%s Vybral si si hraca %s na healovanie", formatmodname, name)                     print_color(pid, "%s Hrac %s si ta vybral na healovanie", formatmodname, name2)                     ischoosed[pid] = 1 //This is not part of your problem, but I would setup paramedictask to handle both players within the same call, you can pass the //player id's in the data parameter. This would allow you to call set_task() only once which is more efficient.                     set_task(1.0,"paramedictask",id+paratask,_,_,"b")                     set_task(1.0,"paramedictask",pid+paratask,_,_,"b")                 }                 else                 {                     print_color(id, "%s Hrac %s nie je CT", formatmodname, name)                 }             }     } //This code will fire if g_CanBuild or PrepTime is true when a player first presses USE     else if ( ( OldButtons & IN_USE ) && !( Buttons & IN_USE ) )     {     } // until here
__________________

Last edited by Bugsy; 01-27-2019 at 09:24.
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