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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 01-12-2019 , 06:32   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #731

Quote:
Originally Posted by 8guawong View Post
Right.. then the download package is missing for the download server files.... I just check it out
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eaz
Member
Join Date: Jan 2017
Old 01-12-2019 , 15:43   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #732

insane

Quote:
L 01/12/2019 - 22:40:01: [SM] [2] Line 186, zp/manager/models.cpp::ModelsPrecacheSounds
L 01/12/2019 - 22:40:01: [SM] [3] Line 128, zp/manager/models.cpp::ModelsPrecacheWeapon
L 01/12/2019 - 22:40:01: [SM] [4] Line 109, zp/manager/zombieclasses.cpp::ZombieClassesLoad
L 01/12/2019 - 22:40:01: [SM] [5] Line 161, zbm3_core.sp::OnMapStart
L 01/12/2019 - 22:40:19: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:20: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:20: [SM] Call stack trace:
L 01/12/2019 - 22:40:20: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:20: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:20: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:20: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:20: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:20: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:20: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:20: [SM] Exception reported: Entity 2 (2) is invalid
L 01/12/2019 - 22:40:20: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:20: [SM] Call stack trace:
L 01/12/2019 - 22:40:20: [SM] [0] SetEntData
L 01/12/2019 - 22:40:20: [SM] [1] Line 547, zp/game/tools_functions.cpp::ToolsSetClientNightVisio n
L 01/12/2019 - 22:40:20: [SM] [2] Line 115, zp/manager/visualeffects/visualoverlay.cpp::VOverlayOnClientUpdate
L 01/12/2019 - 22:40:20: [SM] [3] Line 311, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:20: [SM] [4] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:20: [SM] [5] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:41: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:41: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:41: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] [9] ChangeClientTeam
L 01/12/2019 - 22:40:41: [SM] [10] Line 513, zp/game/tools_functions.cpp::ToolsSetClientTeam
L 01/12/2019 - 22:40:41: [SM] [11] Line 129, zp/game/tools_functions.cpp::ToolsOnGeneric
L 01/12/2019 - 22:40:41: [SM] Exception reported: Entity 2 (2) is invalid
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] SetEntData
L 01/12/2019 - 22:40:41: [SM] [1] Line 547, zp/game/tools_functions.cpp::ToolsSetClientNightVisio n
L 01/12/2019 - 22:40:41: [SM] [2] Line 115, zp/manager/visualeffects/visualoverlay.cpp::VOverlayOnClientUpdate
L 01/12/2019 - 22:40:41: [SM] [3] Line 311, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [4] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [5] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] [7] ChangeClientTeam
L 01/12/2019 - 22:40:41: [SM] [8] Line 513, zp/game/tools_functions.cpp::ToolsSetClientTeam
L 01/12/2019 - 22:40:41: [SM] [9] Line 129, zp/game/tools_functions.cpp::ToolsOnGeneric
L 01/12/2019 - 22:40:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:41: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:41: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:41: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:41: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:41: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:41: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:41: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:41: [SM] Call stack trace:
L 01/12/2019 - 22:40:41: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:42: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:42: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:42: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:42: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:42: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:42: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:42: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:42: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:42: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:42: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:42: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:43: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:43: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:43: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:43: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:43: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:43: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:43: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
L 01/12/2019 - 22:40:43: [SM] [4] SetEntityModel
L 01/12/2019 - 22:40:43: [SM] [5] Line 305, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:43: [SM] [6] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:43: [SM] [7] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:43: [SM] Exception reported: Client index 73120 is invalid
L 01/12/2019 - 22:40:43: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:43: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] GetClientUserId
L 01/12/2019 - 22:40:43: [SM] [1] Line 313, zp/game/class.cpp::ClassMakeHuman
L 01/12/2019 - 22:40:43: [SM] [2] Line 48, zp/game/spawn.cpp::SpawnOnClientSpawn
L 01/12/2019 - 22:40:43: [SM] [3] Line 174, zp/game/events.cpp::EventPlayerSpawn
L 01/12/2019 - 22:40:43: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/12/2019 - 22:40:43: [SM] Blaming: zbm3_core.smx
L 01/12/2019 - 22:40:43: [SM] Call stack trace:
L 01/12/2019 - 22:40:43: [SM] [0] ArrayList.Length.get
L 01/12/2019 - 22:40:43: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/12/2019 - 22:40:43: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 01-13-2019 , 00:49   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #733

Quote:
Originally Posted by eaz View Post
insane
You not have costumes but costumes are enabled because cvars loaded a bit later than should be , in next ver cvars will init from the config on pluginstart, but custom loader and modules will have ability to load and unload dynamically during game , I am still working on the biggest update , and I still need to finish database , to make it,To push any changes immediately and to make more advanced admin menu. Overall I rewrote 60% of core and improve some addon like heavy class which have different installation process and rewards if he trapped someone. therefore I send 10 hours daily on it. I added feature of escape ( which re spawn zombie on infection, like zr) but I still have no idea is people who will remake core for escape servers need that feature which will work on all maps on current game mode ?

P.S I will send the update feature list today later because it have 100+ significant changes . And I will impossibly to state everything
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Last edited by gubka; 01-13-2019 at 00:53.
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eaz
Member
Join Date: Jan 2017
Old 01-13-2019 , 06:53   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #734

This happens when I turn on the server
Quote:
L 01/13/2019 - 13:47:25: [SM] Exception reported: Script execution timed out
L 01/13/2019 - 13:47:25: [SM] Blaming: zbm3_core.smx
L 01/13/2019 - 13:47:25: [SM] Call stack trace:
L 01/13/2019 - 13:47:25: [SM] [1] Line 759, zp/manager/models.cpp::ModelsPrecacheTextures
L 01/13/2019 - 13:47:25: [SM] [2] Line 508, zp/manager/models.cpp::ModelsPrecacheMaterials
L 01/13/2019 - 13:47:25: [SM] [3] Line 131, zp/manager/models.cpp::ModelsPrecacheWeapon
L 01/13/2019 - 13:47:25: [SM] [4] Line 209, zp/manager/weapons.cpp::WeaponsCacheData
L 01/13/2019 - 13:47:25: [SM] [5] Line 131, zp/manager/weapons.cpp::WeaponsLoad
L 01/13/2019 - 13:47:25: [SM] [6] Line 159, zbm3_core.sp::OnMapStart
after all, when I connected with a server I got errors, which mean I do not have original skins?

Quote:
L 01/13/2019 - 13:50:41: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 01/13/2019 - 13:50:41: [SM] Blaming: zbm3_core.smx
L 01/13/2019 - 13:50:41: [SM] Call stack trace:
L 01/13/2019 - 13:50:41: [SM] [0] ArrayList.Length.get
L 01/13/2019 - 13:50:41: [SM] [1] Line 956, zp/manager/costumes.cpp::CostumesCreateEntity
L 01/13/2019 - 13:50:41: [SM] [2] Line 926, zp/manager/costumes.cpp::CostumesDhookOnSetEntityModel
1/ - player: UTIL_SetModel: not precached: models/player/tm_anarchist_variantd.mdl
Engine Error, the server turns off.
eaz is offline
gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 01-13-2019 , 11:17   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #735

Quote:
Originally Posted by eaz View Post
This happens when I turn on the server


after all, when I connected with a server I got errors, which mean I do not have original skins?



Engine Error, the server turns off.
Oh i see , you have slow processor, and it didnt extract all pathes from models, therefore you have script run time out, I never had it on the my hosting but I have a cheapest option ) and the default models already have txt files with extracted info about textures and sounds , why are you removed them ? Of you have new custom models server on map start should decrypt mdl to generate txt files with patches to MP3 or vmt and first enabling should be slower than usual , but even when I started core first time, I didn't had that problem on myarena hosting , all models had enough time to generate txt with info

However you can increase time when sm kill plugin to avoid "Script execution timed out"

Quote:
* New custom cvar system, which load cvars on plugin start. custom map config was removed
* Add dronegun (battleroyale) addon
* Fists and knife_ghost support in weapons.ini module. added fix of p_ models on ghost knife
* Precaching invalid texture/sound not stop writiring file's with pathes for models and particle textures/sounds
* Return cstrike module, fix round reason on windows
* Round end change function
* Added standart knifes in buymenu
* Allow pickup knifes for all classes, like c4 fix
* Cvars allow to make changes and apply them instantly during game, by reloading .cfg and some modules can be unload during game
* Zombieclasses/extraitems/humanclasses/gamemodes now work throght the .ini like other modules, API is changed (More flexible to customize during gameplay)
* String len optimization
* Core structure changes
* Cvars hook not work on the
* API changes
* Parser improved by specials separator, added string info errors, removed additional key buffers
* Nemesis knockback now can be customize
* Config system minor improvements
* Addons changes
* Added ambient sound system for gamemodes
* Improve sound core
* Weapon switch improve, make bowth view models invisible on pre deploy
* Jumpboost cvar for decrasing knockback in air
* Sniper not drop weapon on the drop on the spawn, the ZP_GiveClientWeapon get new param for remove on drop
* New warmpup cvars block
* Core now is stabled
* Menus module improved by adding key constructor.
* Fixed problem in auto textures extractor. By atd hash map validation, generated file of chainsaw v_ was updated
* Weapon drop changed to cstrike sig function
* Gamodes/classes configs improved
* Melee & fist secondary attack block because lack of cstrike hooks
* If trapper, catch the victim, his gain some rewards in money ?????????????????
* The trapping skill is changed, that you cant move during the using skill !???????
* Kill/suicide commands will be available if player stucked in the physics prop (not another player)
* Gamemodes/zombieclases/humanclasses have a more customizations
* Many cvars removed to .ini files
* Nemesis/Survivor are removed, now you can create custom classes in .ini
* If level system is disabled, it will still show class name and armor in dhud
* Ammopacks removed, changed by standart money
* API for classes are reworked
* Zombie and human classes merged together
* Weapon post switch improved for both classes
* Added weapon validate forward for menu
* Added support of multi classes in extraitems.ini to make it easiar to manitpulate instead of code
* New forwards for all menus
* Classes parameteters for menus, extraitems
* Damage system reworked
* Hitgroups system add armor parameters
* Armor reworked for classes, no more limit
* Added new enum structs from last dev update
* Added unloaded compatibility
* Added support of specators DHUD for money and player info
* Parser improved to work directly with arraylists
* Sound system and cvar system parsing changed, removed additional buffer arrays
* Sound system can handle multiple same keys and will randomize block's index output on 'soundkeytoindex'
* Added full support of item_kevlar, item_assaultsuit, item_heavyassaultsuit for weapons.ini
* AntiStick collision change
* New forwards (OnClientMoney,Level, Exp) with copypack params
* All string quotes compytation improvement
* New algorithm to divide multistring
* Classes gain lifesteal (health recovery) on the kill is well
* All SendEntData/GetEntData moved to seperate stocks
* Zombies can reduce not only human armor, and their health is well, so lethal damage can infect similar to 0 armor!
* Gamemodes randomize got more optimized system for randomize clients, only 2 loops for build and shuffle array , no more single random player extracting
* Forwards moved to structs
* Infect icon changed to cvar
* Last human,zombie disconnect not force to restart round, force to infect/humanize other players based on current gamemode, to not stop gameplay
* Escape feature for gamemodes (send to respawn)
* Skill bar of duration added
* If you reset skill ,the duration timer will stop and end forward won't called then
* Slot for grenades are removed
* Strcmp functions reworked
* Weapon give function changed
* Added support of tablet weapon
* Clip pararemet for item_* is armor amount
* Infection sound are getting from the zombie class now
* Added block drop param to weapons ini (because fist can force to drop weapon even on zombies)
* Added forward to round end
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Last edited by gubka; 01-14-2019 at 02:29.
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gubka
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Location: Russia
Old 01-13-2019 , 21:44   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #736

Today I finish rewriting database part , and I need to work on turrets (add tablet to place them ) , change default admin menu and armor to work with new API, and update will be finish , is anyone have ideas about features which can be implemented in core? (Not addons)
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Dacia_Logan
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Old 01-14-2019 , 03:43   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #737

Delay for buy next extra item.
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eaz
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Join Date: Jan 2017
Old 01-14-2019 , 12:33   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #738

Quote:
why are you removed them?
that's the problem I didn't remove them, I put all the files and turn on the server.
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inlovecs
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Join Date: Dec 2012
Old 01-14-2019 , 15:50   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #739

Quote:
Originally Posted by gubka View Post
Today I finish rewriting database part , and I need to work on turrets (add tablet to place them ) , change default admin menu and armor to work with new API, and update will be finish , is anyone have ideas about features which can be implemented in core? (Not addons)
Can you please add a VIP system which allow to make double XP / increase damage etc.
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 01-15-2019 , 05:52   Re: [CS:GO] Experimental: Zombie Plague 8.5.0
Reply With Quote #740

Gubka, can you update download package with all files ?
Seems still missing some materials, as the files for gameserver is almost empty currently.
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