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if item is in vault --> item in menu = \d


  
 
 
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TheBladerX
Member
Join Date: Dec 2012
Location: Slovakia
Old 01-05-2019 , 13:11   Re: if item is in vault --> item in menu = \d
Reply With Quote #3

Yeah, this is the code I would like to edit.

Code:
public Menu_Questow(id)
{
	if( ! ePlayerQuestType[id] )
	{
		new menu = menu_create("\yWybierz Rozdzial:", "menu_first_handle")
		new formats[128]
		
		
		for(new i; i < sizeof(QuestyPrzedzial); i++)
		{
			if( cod_get_user_level(id) >= QuestyPrzedzial[i][0]){
				
				formatex(formats,127,"Rozdzial \r%s \y(od %i do %i Lv.)",QuestRozdzial[i], QuestyPrzedzial[i][0], QuestyPrzedzial[i][1]);
				menu_additem(menu,formats)
				
			}else{
				formatex(formats,127,"\dRozdzial %s (od %i do %i Lv.)",QuestRozdzial[i], QuestyPrzedzial[i][0], QuestyPrzedzial[i][1]);
				menu_additem(menu,formats, _, _, MenuCallback)
			}
		}
		
		menu_display(id,menu,0)
	}else{
		QuestMessage(id, "Wykonaj najpierw poprzedni quest");
	}
}

public menu_first_handle(id, menu, item)
{

	client_cmd(id, "spk QTM_CodMod/select");
	
	if(item == MENU_EXIT){
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}

	
	new menu2 = menu_create("Wybierz Quest:","menu_handle")
	new formats[128]
	for(new i = 0;i<MaxQuest;i++)
	{	
		if(ArrayGetCell(gPrzedzial, i) == item)
		{
						
			switch(ArrayGetCell(gTyp, i))
			{
				case KILL: formatex(formats, 127, "Zabij %i osob Nagroda: %i expa", ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case HEADSHOT: formatex(formats, 127, "Jebnij %i HeadShotow Nagroda: %i expa",  ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case SUBSTRATES: formatex(formats, 127, "Podloz %i bomb Nagroda: %i expa",  ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case RESUCE_HOSTAGES: formatex(formats, 127, "Uratuj %i razy hosty Nagroda: %i expa",  ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case DISARM: formatex(formats, 127, "Rozbroj %i bomb Nagroda: %i expa",  ArrayGetCell(gIleRazy, i),  ArrayGetCell(gNagroda, i))
				case DMG: formatex(formats, 127, "Zadaj %i obrazen Nagroda: %i expa",  ArrayGetCell(gIleRazy, i),  ArrayGetCell(gNagroda, i))
			}
			menu_additem(menu2, formats);
		}
	}
	iPlayerPrzedzial[id] = item;
	menu_setprop(menu2, MPROP_PERPAGE, 6);
	menu_display(id,menu2,0)
	menu_destroy(menu);
	
	return PLUGIN_HANDLED
}
public menu_handle(id, menu, item)
{
	if(item == MENU_EXIT){
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
		
	new ile = 0;
	for(new i = 0;i<MaxQuest;i++){
		if(ArrayGetCell(gPrzedzial, i) != iPlayerPrzedzial[id])
		continue;
		
		if(ile == item)
		{
			item = i;
			break;
		}
		
		ile++;
	}

	if(LoadQuest(id, item)){
		QuestMessage(id, "Juz wykonywales tego Questa!. Wybierz Innego.");
		Menu_Questow(id);
		return PLUGIN_HANDLED;
	}
	
	ResetQuest(id)
	
	iPlayerQuestID[id] = item;
	ePlayerQuestType[id] = ArrayGetCell(gTyp, item)
	
	QuestMessage(id, "Rozpoczales Quest. Powodzenia!");
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}
And what do I need?

There is function
Code:
menu_first_handle(id, menu, item)
Under it there are these cases
Code:
case KILL: formatex(formats, 127, "Zabij %i osob Nagroda: %i expa", ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case HEADSHOT: formatex(formats, 127, "Jebnij %i HeadShotow Nagroda: %i expa",  ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case SUBSTRATES: formatex(formats, 127, "Podloz %i bomb Nagroda: %i expa",  ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case RESUCE_HOSTAGES: formatex(formats, 127, "Uratuj %i razy hosty Nagroda: %i expa",  ArrayGetCell(gIleRazy, i), ArrayGetCell(gNagroda, i))
				case DISARM: formatex(formats, 127, "Rozbroj %i bomb Nagroda: %i expa",  ArrayGetCell(gIleRazy, i),  ArrayGetCell(gNagroda, i))
				case DMG: formatex(formats, 127, "Zadaj %i obrazen Nagroda: %i expa",  ArrayGetCell(gIleRazy, i),  ArrayGetCell(gNagroda, i))
Right now I have this situation. Once you completed one "case", it is still shown in menu, but when you click it, it calls this

Code:
if(LoadQuest(id, item)){
		QuestMessage(id, "Juz wykonywales tego Questa!. Wybierz Innego.");
		Menu_Questow(id);
		return PLUGIN_HANDLED;
	}
which is under
Code:
public menu_handle(id, menu, item)
My question is, how can I make a case in menu look like \d color, once you completed it? I believe it has something to do with

Code:
public menu_handle(id, menu, item)
{
	if(item == MENU_EXIT){
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
		
	new ile = 0;
	for(new i = 0;i<MaxQuest;i++){
		if(ArrayGetCell(gPrzedzial, i) != iPlayerPrzedzial[id])
		continue;
		
		if(ile == item)
		{
			item = i;
			break;
		}
		
		ile++;
	}

	if(LoadQuest(id, item)){
		QuestMessage(id, "Juz wykonywales tego Questa!. Wybierz Innego.");
		Menu_Questow(id);
		return PLUGIN_HANDLED;
	}
	
	ResetQuest(id)
	
	iPlayerQuestID[id] = item;
	ePlayerQuestType[id] = ArrayGetCell(gTyp, item)
	
	QuestMessage(id, "Rozpoczales Quest. Powodzenia!");
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}
but i could not figure out what is it. I tried to put
Code:
if(LoadQuest(id, item)){
before each case, but it did not work that way.

Last edited by TheBladerX; 01-05-2019 at 13:12.
TheBladerX is offline
 



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