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help shake


  
 
 
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tolpecek
Member
Join Date: Dec 2018
Old 12-27-2018 , 11:12   help shake
Reply With Quote #1

Hello, need help again
it should be black and shake but i do nothing. thanks a lot again
Code:
#define SHAKE_AMPLITUDE    16.0    // max = 16.0
#define SHAKE_DURATION    6.0        // max = 16.0
#define SHAKE_FREQUENCY    100.0    // max = 256.0
Code:
if (equali(arg1, "/zariche") == 1)
    {
	ScreenFade_Zariche(id)
	return PLUGIN_HANDLED
}
Code:
public ScreenFade_Zariche(id)
{
	print_color(id, "Napisal si zariche") // jsut check if function was called
	new players[32], num
	//get_players(players, num, "ace", "CT")
	get_players(players, num);

	new shakeAmplitude = __FixedUnsigned16(SHAKE_AMPLITUDE, 1<<12)
	new shakeDuration  = __FixedUnsigned16(SHAKE_DURATION, 1<<12)
	new shakeFrequency = __FixedUnsigned16(SHAKE_FREQUENCY, 1<<9)

	for(--num; num>=0; num--)
	{
		message_begin(MSG_ONE, gmsgShake, .player = players[num])
		{
		write_short( shakeAmplitude )  // shake amount.
		write_short( shakeDuration )   // shake lasts this long.
		write_short( shakeFrequency )  // shake noise frequency.
	}
	message_end()


	message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, players[num]);
	{
	write_short(4096*10);    // Duration
	write_short(4);    // Hold time 4096*2
	write_short(4096);    // Fade type
	write_byte(0);        // Red
	write_byte(0);        // Green
	write_byte(0);        // Blue
	write_byte(255);    // Alpha
	}
	message_end();
	}	
return PLUGIN_HANDLED
}
Code:
__FixedUnsigned16(Float:flValue, iScale)
{
	new iOutput;

	iOutput = floatround(flValue * iScale)

	if ( iOutput < 0 )
		iOutput = 0

	if ( iOutput > 0xFFFF )
		iOutput = 0xFFFF
	
	return iOutput
}
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