I might be asking a really stupid question... but I can't get CSS DM to change the map when "mp_timelimit" runs out, even though it seems to me like I set it up to do so.
sv_consistency 1 //Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
sv_pure 1
sv_pure_kick_clients 1
sv_pure_trace 0
sv_voiceenable 1
//sv_use_steam_voice 0 //Deprecated - placeholder convar for handling old network streams that had an incomplete SVC_VoiceInit packet. Use "sv_voicecodec steam"
sv_voicecodec "vaudio_celt"
//========================
//Rate es Net beallitasok:
//========================
sm_allchat_mode 2 // - Players can see all chat messages without dead or other restrictions.
//0 = No. Standard behavior.
//1 = Yes. Players will see all chat messages.
//2 = Yes. Players will see all messages if sv_alltalk is enabled. *Default
sm_allchat_team 1 // - Who can see say_team messages?
//0 = Teammates only. Standard behavior.
//1 = All teammates without dead or other restrictions. *Default
//2 = All players without dead or other restrictions.
sm_parachute_enabled "1" // - 0: disables the plugin - 1: enables the plugin
sm_parachute_fallspeed "100" // - speed of the fall when you use the parachute
sm_parachute_linear "1" // - 0: disables linear fallspeed -1: enables it
sm_parachute_msgtype "0" // - 0: disables Information -1: Chat -2: Panel -3: BottomCenter
sm_parachute_cost "0" // - cost of the parachute (CS ONLY) (If cost = 0 then free for everyone)
sm_parachute_payback "75" // - how many percent of the parachute cost you get when you sell your parachute (ie. 75% of 1000 = 750$)
sm_parachute_welcome "0" // - 0: disables Welcome Message -1: enables it
sm_parachute_roundmsg "0" // - 0: disables Round Message - 1: enables it
sm_parachute_model "0" // - 0: dont use the model - 1: display the Model
sm_parachute_decrease "0" // - 0: dont use Realistic velocity-decrease - x: sets the velocity-decrease.
sm_parachute_button "1" // - 1: uses button +USE for parachute usage. - 2: uses button +JUMP.
sm_halftime_sound //The sound that should be played in halftime, gem_sounds/teamswitch.mp3 is default. If set to "" in the config, halftime sound is disabled and no download occurs.
sm_halftime_money_reset 0 //Can be 0 or 1. 0 means no reset of money or weapons. You keep what you have. 1 means, all wepons and armour are removed, starting with standard pistol and mp_startmoney to by for.
sm_halftime_teamswitch_type "maxrounds"
// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"
// Sets whether FFA mode is enabled. FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// --
// Default: "0"
cssdm_ffa_enabled "0"
// Sets the CS:S DM spawn method.
// "none" -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "preset"
// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "2"
// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "0.75"
// Whether or not C4 should be allowed. If not allowed,
// It will be removed from the world when dropped and
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "0"
// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"
// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"
// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "1"
// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"
// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"
// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"
// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "1"
// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"
// Sets how many bots CS:S DM keeps in game. Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// --
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "4"
// This is an experimental cvar that will prevent CS:S DM from
// removing dropped items. It is recommend that you don't set
// this to 0, because a huge number of weapon entities on the
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"
If one of you would be kind enough to help a dumbo like me out, I'd be really grateful!