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Magic Missiles (Updated 02/26/2019)


  
 
 
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 12-07-2018 , 17:41   Re: Magic Missiles
Reply With Quote #2

The Hivehand.

In offensive mode with Neon grenade Radiation mod coupled.

Inadvertently intercepted
one of the tertiary te beams green armor going from 2018 to 1985. It crashed some place in the 1990's. Randomly it mutated from the radiation; provisioning long sought after biorenewable energy shielding power and peace of mind to the custodian.


Hypnotic aurora borealis are produced on discharge. They can be used for distraction or disarmament.

Sprite is being packed. It along with the source are in space. Users are being asked to find the best skin to use for this antique.

Just aim at the ground and rapid fire. You will be boosted up and see a ocean green shock wave that is so large it looks like a planet you are are high up looking at all the rings. The sprite must be on the server.

I like this so much I am going to reapply it to my plugin Element to experiment with adding weather in Half-life. Unlike CS1.6 you will think you are on another planet sometimes. This is a real glimpse into the progression of my amxx hobby.


Version A
Spoiler

Attached Images
File Type: jpg bee1.jpg (6.2 KB, 1052 views)
File Type: jpg B2.jpg (7.8 KB, 1096 views)
File Type: jpg B3.jpg (8.5 KB, 992 views)
File Type: jpg B4.jpg (9.3 KB, 971 views)
File Type: jpg B5.jpg (7.9 KB, 983 views)
File Type: jpg B6.jpg (6.4 KB, 1073 views)
Attached Files
File Type: sma Get Plugin or Get Source (bealer.sma - 642 views - 2.9 KB)
File Type: 7z smoke.spr.7z (6.1 KB, 172 views)
File Type: sma Get Plugin or Get Source (bealer-b.sma - 196 views - 4.4 KB)
File Type: zip bee healer.zip (8.70 MB, 145 views)
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Last edited by DJEarthQuake; 03-13-2021 at 00:08. Reason: Updated since host doesn't allow IMG with our own attachments. Fried my heading.
DJEarthQuake is offline
 



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