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[L4D] Event Debugger


  
 
 
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 10-27-2018 , 17:32   Re: [L4D] Event Debugger
Reply With Quote #4

Hi i Need to hook mission_lost and finale_start
BUT i need the plugin tells me the reason of mission fail. how to?

possible reassons:
all players dead,
last standing man incapacitated,
just one player alive in The Sacrifice finale,

I'm trying to block "mission_lost" when there is less than 2 players alive but there is 1 player alive (sacrifice finale). So i need to hook that error message but i dont know how.
I need mission_lost again if last standing man dies.

thanks
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