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[CSGO] Damage Text (1.6 | 2018/10/04)


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Zyten
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Join Date: Jan 2018
Old 06-15-2018 , 18:01   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #41

i tested the plugin. its kinda gives u "legit" wallhack if u know what i mean
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alex123pavlov
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Location: Moscow
Old 06-21-2018 , 18:31   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #42

is it possible to do under css?
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rogeraabbccdd
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Old 06-22-2018 , 07:07   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #43

Quote:
Originally Posted by alex123pavlov View Post
is it possible to do under css?
It's possible if css has point_worldtext.
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sorrybro
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Old 08-03-2018 , 17:21   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #44

This is so cool, it's also perfect for training too. Thanks for making this.
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alex123pavlov
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Old 08-03-2018 , 21:38   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #45

I tried, doesn't work at css
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SHUFEN
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Location: Japan, Tokyo
Old 08-04-2018 , 10:08   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #46

Quote:
Originally Posted by alex123pavlov View Post
I tried, doesn't work at css
"[CSGO] Damage Text (1.5 | 2018/4/19)"

https://developer.valvesoftware.com/...oint_worldtext
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root88
Senior Member
Join Date: May 2016
Old 10-02-2018 , 09:13   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #47

Hi. Very nice plugin! There is one bug actually - you are not saving client show settings, so after changing map or disconnecting everyone needs to turn it off again. You can add it for example here:
Code:
public int DMGMenuHandler(Menu menu, MenuAction action, int client,int param)
{
	switch(action)
	{
		case MenuAction_Select:
		{
			char menuitem[20];
			menu.GetItem(param, menuitem, sizeof(menuitem));
			
			if(StrEqual(menuitem, "settings"))
			{
				ShowSettingsMenu(client);
			}
			else if(StrEqual(menuitem, "show"))
			{
				text_show[client] = true;
				SetClientCookie(client, Cookie_Show, "1");//HERE!!!!!!!
			}
			else if(StrEqual(menuitem, "hide"))
			{
				text_show[client] = false;
				ShowSettingsMenu(client);
				SetClientCookie(client, Cookie_Show, "0")//HERE!!!!!!!;
This is the simplest solution if anyone needs it fixed now. text_show[client] is a bool, and other cookie settings are strings.

Also it would be really nice if you add some distance based font size scalling.
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rogeraabbccdd
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Old 10-03-2018 , 02:55   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #48

Quote:
Originally Posted by root88 View Post
There is one bug actually - you are not saving client show settings, so after changing map or disconnecting everyone needs to turn it off again. You can add it for example here...
Updated, thank you!
Quote:
Originally Posted by root88 View Post
Also it would be really nice if you add some distance based font size scalling.
I will add this feature if I have time.
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root88
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Join Date: May 2016
Old 10-03-2018 , 14:33   Re: [CSGO] Damage Text (1.5 | 2018/4/19)
Reply With Quote #49

Quote:
Originally Posted by rogeraabbccdd View Post
Updated, thank you!

I will add this feature if I have time.
It was too tempting, so I did it

You need smlib to compile this.
Value "0.0015*distance" is experimental scaling value, it works good for me (default text size normal 20, kill 24) but it may or may not be good for everyone.

Probably cvar would be OK, and some code cleaning to match author's standards.

*check if it works for you, as I'm actually using sligtly modified version
Attached Files
File Type: sp Get Plugin or Get Source (kento_dmgtext.sp - 224 views - 15.0 KB)
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rogeraabbccdd
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Old 10-04-2018 , 00:57   Re: [CSGO] Damage Text (1.6 | 2018/10/04)
Reply With Quote #50

Merged to github repo, thank you very much!
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