You can just edit the plugin that teleports them and set the velocity parameter to
view_as<float>({0.0, 0.0, 0.0}).
Like this:
PHP Code:
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
Or like this:
PHP Code:
float flVelocity[3] = {0.0, 0.0, 0.0};
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, flVelocity);
This would make the player face the same direction and angles, and when they get teleported, they will simply fall to the ground (if teleported to a position in midair) or just not get pushed back or forward (if teleported to the ground).
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