Originally Posted by Ilusion9
HookEvent("player_team", Event_PlayerTeam, EventHookMode_Pre);
public Action Event_PlayerTeam(Event event, const char name, bool dontBroadcast)
Perfectly working! Thanks man! (and sorry for the late response. didn't find the time to test it untill now)
One Question: Is there any special reason to exclude disconnect? If I would like to surpress the disconnect message as well, I just delete this line, correct?