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Model Animation


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Ghosted
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Join Date: Apr 2015
Location: Georgia
Old 08-15-2018 , 14:40   Re: Model Animation
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Quote:
Originally Posted by edon1337 View Post
I already know that stock but what I'm unsure of is properly making an animation stay forever, as described in the first post.
Then you should update animation by task, which requires current animation duration. For update use
Code:
entity_set_float(index, EV_FL_animtime, get_gametime());
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Last edited by Ghosted; 08-15-2018 at 14:40.
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