Quote:
Originally Posted by Ghosted
Code:
stock Util_PlayAnimation(index, sequence, Float: framerate = 1.0)
{
entity_set_float(index, EV_FL_animtime, get_gametime());
entity_set_float(index, EV_FL_framerate, framerate);
entity_set_float(index, EV_FL_frame, 0.0);
entity_set_int(index, EV_INT_sequence, sequence);
}
Code from this post.
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I already know that stock but what I'm unsure of is properly making an animation stay forever, as described in the first post.
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