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Colliding even when SOLID_NOT | Player invicible (SOLID_NOT)


  
 
 
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 08-14-2018 , 05:48   Re: Colliding even when SOLID_NOT | Player invicible (SOLID_NOT)
Reply With Quote #3

Quote:
Originally Posted by HamletEagle View Post
I'm not sure if this is the issue, didn't read all the code, but after changing solid type try to set player origin, something like:

PHP Code:
new Float:PlayerOrigin[3
pev(idpev_originPlayerOrigin
entity_set_origin(idPlayerOrigin
Well, in simple words somehow some players manage to stay SOLID_NOT even after landing on the ground, they are supposed to be SOLID_NOT when they're still in the sky and SOLID_SLIDEBOX (default) when they land. Should I use that every time I change players solid type or just when SOLID_SLIDEBOX is set?
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