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[L4D & L4D2] Weather Control (1.17) [12-Mar-2024]


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Aceleracion
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Join Date: Jul 2017
Location: Ecuador
Old 05-21-2018 , 03:08   Re: [L4D2] Weather Control (1.7) [05-May-2018]
Reply With Quote #111

Silvers, do you know how to put the moon in the skybox? As well as the map c8m5_rooftop (No Mercy), which has a moon and is separate from the skybox, I have found that the moon is not necessarily linked to the skybox, and textures are needed (.vmt and .vtf files).

I want to change the moon in the sky to some customized textures for my server, but I do not know how to do it. You could add it to the plugin or tell me which entity of the game I can use. I do not want to create a moon effect with env_sun, but to change the moon completely using .vmt files, and only work on my server.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-13-2018 , 19:50   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #112

Code:
1.8 (14-Aug-2018)
    - Added cvar "l4d2_storm_random" to control if a new weather preset is selected from the "random" section on each chapter or only the first.
    - Added data config key "rain_type", to control which type of rain to use. 0=Default. 4=Particle Rain. 6=Particle Rain Storm.
    - Copied 'Hard Rain' rain values as suggested by "Lux".
    - Rain particles (not type 0), are invisible to clients with low graphic settings, and in some parts of maps (due to how the engine works).
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Lux
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Old 08-13-2018 , 21:22   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #113

Ayy nice get some good weather now!
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wendigo
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Old 08-29-2018 , 12:04   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #114

Is it possible to make the rain, having rain sound?
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Silvers
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Old 08-29-2018 , 12:20   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #115

Quote:
Originally Posted by wendigo View Post
Is it possible to make the rain, having rain sound?
If it doesn't work with "rain_type" values 4 or 6 then no, I won't be adding that in. Those rain types are already causing too many problems, from not being visible to actually lagging clients with error messages. This is why I never wanted to add these rain types. I'm not going to sit around for hours trying to figure out what's wrong and how to fix. Sorry. If anyone else wants to I'll happily add the changes in.
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wendigo
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Old 08-31-2018 , 15:26   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #116

Alright, cheers for reply.

I really like this plugin so far, trying alot of different values.
Maybe I've overlooked it, but is it possible to re-create hard rain storm weather from the last chapter within this plugin?
Maybe not as a 100% clone, but close to some extend.
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Silvers
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Old 08-31-2018 , 15:44   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #117

Quote:
Originally Posted by wendigo View Post
Alright, cheers for reply.

I really like this plugin so far, trying alot of different values.
Maybe I've overlooked it, but is it possible to re-create hard rain storm weather from the last chapter within this plugin?
Maybe not as a 100% clone, but close to some extend.
I guess near enough. Try the "Forever storm" (or similar named) config section. It's possible to have more rain particles with type "0" but could cause clients to crash due to too many particles.
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simvolist777
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Join Date: Oct 2017
Location: Afghanistan, Kandahar
Old 09-06-2018 , 02:31   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #118

After the game and the server were updated to version 2.1.5.2, the plug-in started having problems. When the mission ends and the shelter door closes, the server disconnects the client of the game and says that there is no connection with the client. Checked for conflicts with other plugins, the problem did not find. Even if there is only one plug-in on the server (weather control), still after the end of the mission, the connection between the server and the client is broken.
P.S. However, I found a solution to this problem. I think there was a problem in the logs of my server or in its other settings. I made a backup of my server recently, and the plugin works now well.

Last edited by simvolist777; 09-06-2018 at 09:36.
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Dragokas
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Old 01-04-2019 , 16:09   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #119

I'm making port to L4D1.

Does anybody know what is a reason or what's the source code line number cause:
Quote:
L 01/04/2019 - 23:52:56: SourceMod error session started
L 01/04/2019 - 23:52:56: Info (map "l4d_airport02_offices") (file "/home/server4419/game/left4dead/addons/sourcemod/logs/errors_20190104.log")
L 01/04/2019 - 23:52:56: [l4d2_storm.smx] Failed to create g_iStormLayer 'sound_mix_layer'
L 01/04/2019 - 23:52:56: [l4d2_storm.smx] Failed to create g_iVoip 'sound_mix_layer'
L 01/04/2019 - 23:58:20: [l4d2_storm.smx] Failed to create g_iStormLayer 'sound_mix_layer'
L 01/04/2019 - 23:58:20: [l4d2_storm.smx] Failed to create g_iVoip 'sound_mix_layer'
L 01/05/2019 - 00:003: Error log file session closed.
Clients' console:
Quote:
Model '(null)' doesn't have attachment 'forward' to attach particle system 'speech_voice' to.
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Last edited by Dragokas; 01-11-2019 at 12:01.
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KoMiKoZa
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Old 01-08-2019 , 08:48   Re: [L4D2] Weather Control (1.8) [14-Aug-2018]
Reply With Quote #120

All the blood decals became pale after I installed the plugin. Am I the only one with this issue? Is it a conflict? Affects all blood decals, newly created ones as well.


Last edited by KoMiKoZa; 01-08-2019 at 10:17.
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