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Precache prevention


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Ghosted
Veteran Member
Join Date: Apr 2015
Location: Georgia
Old 08-09-2018 , 15:14   Re: Precache prevention
Reply With Quote #1

It matters which sounds are you preventing to precache (I think only weapon fire sounds are useless) and about models, they all are required, but if you still prevent those models from precaching then you must also prevent entities to be spawned which are using those models.
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Last edited by Ghosted; 08-09-2018 at 15:15.
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PTE
Junior Member
Join Date: Aug 2018
Location: localhost
Old 08-09-2018 , 15:37   Re: Precache prevention
Reply With Quote #2

Ight, I guess it's work and I can escape the 512 with preventing default ones from precaching. ty

Now about models: I need to prevent default models from appearing in game, If I gonna de-precache? So, for example, I removing default player models, cause jail or zombie mods does not use them. They actually have no chance to appear and all gonna be fine, but I guess I need to add some code that gonna 100% never use that models cuz I sure we'll have some problems(spawning when u're spectator e.g.)
But maybe there's more useless models that I can de-precache in mods like jail.
Is there's list of useless default resources? I guess much ppls before me was interested in that.
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