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[HELP] Difference between client_disconnect and client_disconnected?


  
 
 
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-09-2018 , 06:31   Re: [HELP] Difference between client_disconnect and client_disconnected?
Reply With Quote #7

Quote:
Originally Posted by Black Rose View Post
Why does the forward have a new name? If it's superior why not simply replace it? I see no logic behind that choice.
The forward doesn't have the same header. It can tell you whether the game dropped you, and the disconnected message as well. Originally I think client_drop() was introduced but at the end after discussions, it was more appropriate/convenient to replace _disconnect() with another forward with those params.

Quote:
Originally Posted by Ghosted View Post
cause they are different, client_disconnected wont be called on mapchange and also on mapchange all plugin variables are reset and something like nvault wont work.
Why are you still saying that, what's wrong with you?

Quote:
The bug you're referring has been fixed in jul 2017... (#446). Please test before spreading wrong information.
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Last edited by Arkshine; 08-09-2018 at 06:52.
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