KliPPY, it fixed it, thanks.
I have a question, can I just call m_pfnThink and destroy the weaponbox instead of returning 0?
PHP Code:
new WeaponBoxEntity = OrpheuCall( HandleCreateNamedEntityFunc, IntClassNameString ) ;
if( pev_valid( WeaponBoxEntity ) != 2 )
{
return 0;
}
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