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Setting m_iNumRespawns + Supercede CS_RoundRespawn crashes?


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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 08-05-2018 , 14:38   Re: Setting m_iNumRespawns + Supercede CS_RoundRespawn crashes?
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Originally Posted by HamletEagle View Post
The full offset seems to be 480. If you want to use it with get/set_pdata_int divide by 4, and the value is 120. To use the full offset get/set_pdata_bool is needed.

You could always use FPlayerCanRespawn as you did before instead of setting m_iNumSpawns.
Well, there's no difference in-between both, so adding another signature to the list seems unneeded. There's a difference in offsets when using pdata_int and pdata_bool?
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Last edited by edon1337; 08-05-2018 at 14:39.
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