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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


  
 
 
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 08-03-2018 , 18:01   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #10

Quote:
Originally Posted by milutinke View Post
The new version is awesome.
My suggestion is to implement an API for GameModes to allow us to make custom Game Modes.

Edit:
Never mind, you have already done this.
Api inside of zombieplague inc lib

Next update is will be done soon
PHP Code:
 Remove all flagsAdded only admin groups support
 
* New menus
 
* New features for groups for each module
 
Levels access for costumes
 
Support of weapon_c4/weapon_knife_t entities
 
* New lasermines based on c4 entity. (With 2 types of working (static and impulse)
 * 
Groups access for menus/zclass/hclass/weapons
 
* New natives and updates in forwards
 
Fixes of blood position for chainsaw
 
Fixes of MaxClients
 
Native of particle able to use your position
 
Fully fixes for some weapons deploy on switch, now work for all weapons and proper animations.
 * New 
damage nativeadded knockback for chainsaw using it and fully remove SDKHook_TakeDamage
 
Many contants are transform to weapons.ini
 
Update in OnFakeTakeDamage forward
 
Damage and multiplayer features in weapons work for custom weapons like bazooka,chainsaw
 
Fix with damage functions.
 * 
Custom weapon standart weapon hud icons fix on drop.
 * 
Allow selectiong team and spectators team fix with panorama team changingnow fully work.
 * 
Admin menu fix for spectators.
 * 
Damage on bazooka and some zombie skills decrease by distance of exp.
 * 
new custom weapons added. (HZ LZ)
 * 
Weapons names use translation.
 * 
Added crossbow.
 * 
Fix with all translationsadded checking.
 * 
Add drop of sigranure from cstrike backIt wok better with custom viewmodels.
 * 
Added info cell for extraitems native.
 * 
Fix with zombie range class. 
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Last edited by gubka; 08-05-2018 at 15:17.
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