Quote:
Originally Posted by Bugsy
When are you setting g_bLandedPlayer[ id ] to false when the player is not FL_ONGROUND or FL_INWATER? You need to show more code.
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That's the only part where g_bLandedPlayer is used. I set g_bLandedPlayer to false in NewRound now, I'll see if that fixed it. Also I think the 2nd statement should be 'else if' instead of 'if'
BTW: Here's an explanation of what I'm trying to accomplish:
Player spawns in max height, he jumps from a plane then he must have a parachute to fall slowly, once he lands, we need to get rid of the parachute.
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