Quote:
Originally Posted by HamletEagle
Yes, but it's more complicated than just sending the message, as soon as a difference between server cvars and client movevars is detected the server will send another message to correct this.
What I managed to do is allow each player to have a different sky and set it without altering sv_skyname, but it still requires players to reconnect.
At this point I don't know if it's even possible to change the sky without reconnecting, I'll keep testing.
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I see there's no easy way in doing this, it isn't really necessary to be honest, I'll just skip it, thanks anyway!
BTW I tested the MOTD stats, and \n didn't work when trying to access a new line, what do I have to use?
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