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Help - zp_buymenu small code fix


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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 07-28-2018 , 18:23   Re: Help - zp_buymenu small code fix
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Code:
stock ItemGive_Post(const id, const category, const item) {     new iItemId = zp_get_extra_item_id(ItemTodo[category][item]);     if (iItemId == -1)         return PLUGIN_CONTINUE;     if(category == KNIFE && HasKnife[id][item]) {         zp_force_buy_extra_item(id, iItemId, true)         return PLUGIN_CONTINUE;     }     if(get_currency(id) < ItemCost[category][item] || get_souls(id) < ItemSouls[category][item]) return PLUGIN_CONTINUE;     if(equal(ItemTodo[category][item], "weapon_", 7)) UTIL_GiveWeapon(id, ItemTodo[category][item])     else zp_force_buy_extra_item(id, iItemId, true)     if(ItemCost[category][item] > 0) set_currency(id, get_currency(id) - ItemCost[category][item])     if(ItemSouls[category][item] > 0) set_souls(id, get_souls(id) - ItemSouls[category][item])     if(ItemFlags[category][item] & FLAG_M) ItemUsed[id][category][item]++     else ItemUsed[id][category][item] = ItemLimit[ROUNDS][category][item]     if(category == KNIFE) HasKnife[id][item] = true     ItemPlayerUsed[category][item]++     return PLUGIN_CONTINUE; }
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plazma
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Join Date: Oct 2013
Old 07-29-2018 , 04:18   Re: Help - zp_buymenu small code fix
Reply With Quote #2

Quote:
Originally Posted by CrazY. View Post
Code:
stock ItemGive_Post(const id, const category, const item) {     new iItemId = zp_get_extra_item_id(ItemTodo[category][item]);     if (iItemId == -1)         return PLUGIN_CONTINUE;     if(category == KNIFE && HasKnife[id][item]) {         zp_force_buy_extra_item(id, iItemId, true)         return PLUGIN_CONTINUE;     }     if(get_currency(id) < ItemCost[category][item] || get_souls(id) < ItemSouls[category][item]) return PLUGIN_CONTINUE;     if(equal(ItemTodo[category][item], "weapon_", 7)) UTIL_GiveWeapon(id, ItemTodo[category][item])     else zp_force_buy_extra_item(id, iItemId, true)     if(ItemCost[category][item] > 0) set_currency(id, get_currency(id) - ItemCost[category][item])     if(ItemSouls[category][item] > 0) set_souls(id, get_souls(id) - ItemSouls[category][item])     if(ItemFlags[category][item] & FLAG_M) ItemUsed[id][category][item]++     else ItemUsed[id][category][item] = ItemLimit[ROUNDS][category][item]     if(category == KNIFE) HasKnife[id][item] = true     ItemPlayerUsed[category][item]++     return PLUGIN_CONTINUE; }
I can't compile something wrong.
Code:
zp_buymenu.sma(457) : error 029: invalid expression, assumed zero
zp_buymenu.sma(457) : fatal error 107: too many error messages on one line
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Last edited by plazma; 07-29-2018 at 04:23.
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