Hello, I've tried to hide p_ model muzzleflash, but isn't working. I'm not sure if my note is wrong, but muzzelflash couldn't be shown because I've blocked the pre attack. Also, I've removed the EF_MUZZLEFLASH from EV_INT_effects of player bitmask, but anyway muzzleflash is being shown.
Code:
entity_set_int(pevOwner, EV_INT_effects, entity_get_int(pevOwner, EV_INT_effects) & ~EF_MUZZLEFLASH);
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