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Add weapon name next to team money


  
 
 
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kristi
Senior Member
Join Date: Nov 2016
Old 07-19-2018 , 11:12   Re: Add weapon name next to team money
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PHP Code:
#include <amxmodx> 
#include <cstrike> 

#define NAME "Show team's money & primary weapons" 
#define VERSION "1.4" 
#define AUTHOR "kristi" 

//#pragma tabsize 0
#pragma semicolon 1

const CSW_ALL_PRIMARYWEAPONS = ((<< CSW_AK47)|(<< CSW_AUG)|(<< CSW_GALIL)|(<< CSW_AWP)        |
                (
<< CSW_M4A1)|(<< CSW_SCOUT)|(<< CSW_GALIL)|(<< CSW_SG550)    |
                (
<< CSW_SG552)|(<< CSW_FAMAS)|(<< CSW_AUG)|(<< CSW_G3SG1)    |
                (
<< CSW_M249)|(<< CSW_M3)|(<< CSW_MP5NAVY)|(<< CSW_MAC10)    |
                (
<< CSW_P90)|(<< CSW_TMP)|(<< CSW_UMP45)|(<< CSW_XM1014)    );

const 
TASK_ShowMoneyWpns 1337;

new 
teams[][] =
{
    
"TERRORIST",
    
"CT"
};

new 
g_HudSyncThing;
new 
pcvarpcvar2;

public 
plugin_init() 

    
register_plugin(NAMEVERSIONAUTHOR);
    
    
register_event("HLTV""OnEvent_NewRound""a""1=0""2=0");
    
register_clcmd("say /money""OnClcmd_money");
    
register_clcmd("say_team /money""OnClcmd_money");
    
    
// set to how many seconds do you want to show HUD message
    // or set it to 1 to use mp_freezetime value
    // 0 disables the plugin
    
pcvar register_cvar("amx_showteammoney""1");
    
    
pcvar2 get_cvar_pointer("mp_freezetime");
    
    
    
g_HudSyncThing CreateHudSyncObj();
}

public 
OnClcmd_money(client

    if(!
get_pcvar_num(pcvar)) 
        return 
PLUGIN_HANDLED;
        
    
client_print(clientprint_chat"Your team's money & weapons.");
    
show_info_to(clientcs_get_user_team(client));
    
    return 
PLUGIN_CONTINUE;


public 
OnEvent_NewRound()
{
    new 
value get_pcvar_num(pcvar);
    new 
freezetimeValue get_pcvar_num(pcvar2);
    
    
remove_task(TASK_ShowMoneyWpns);
    
    if(
value)
    {
        
show_info();
        
set_task(1.0"show_info"TASK_ShowMoneyWpns, .flags "a", .repeat = (value 1) ? freezetimeValue value);
    }
}

public 
show_info() 

    
show_info_to(.Team CS_TEAM_T);
    
show_info_to(.Team CS_TEAM_CT);
}

show_info_to(client 0CsTeams:Team)
{
    new 
a[32], niid;
    
get_players(an"e"teams[Team 1]);
    
    if(
2) return;
    
    static 
message[1024];
    new 
playerName[13], playerPrimWpn[32], playerMoney;
    new 
lenwpnId;
    
    
len formatex(messagecharsmax(message), "Your team's money & weapons:^n");
    
    for(
0ni++)
    {
        
id a[i];
        
playerName[0] = playerPrimWpn[7] = playerMoney EOS;
        
        
wpnId get_primary_weapon(id);
        if(
wpnId)
        {
            
get_weaponname(wpnIdplayerPrimWpncharsmax(playerPrimWpn));
            
strtoupper(playerPrimWpn);
        }
        
        
get_user_name(idplayerName12);
        
playerMoney cs_get_user_money(id);
        
        
len += formatex(message[len], charsmax(message) - len"%s:  $%d  - %s^n"playerNameplayerMoneyplayerPrimWpn[7]);
    }
    
    if(!
client)
    {
        
set_hudmessage(10150110.050.3500.021.10.10.22);
        for(
0ni++)
        {
            
ShowSyncHudMsg(a[i], g_HudSyncThingmessage); 
        }
    }
    else
    {
        
set_hudmessage(10150110.050.3500.025.00.10.22);
        
ShowSyncHudMsg(clientg_HudSyncThingmessage);
    }
}

get_primary_weapon(id)
{
    new 
weapons[32], weaponsNumweapon;
    
get_user_weapons(idweaponsweaponsNum);
    
    for(new 
iweaponsNumi++)
    {
        
weapon weapons[i];
        
        if((
<< weapon) & CSW_ALL_PRIMARYWEAPONS)
        {
            return 
weapon;
        }
    }  
    
    return 
0;

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