Quote:
Originally Posted by HamletEagle
1. Show g_iSounds values.
2. Most likely because you set the entity to think each 0.01 seconds and you are always emitting the sound, without ever letting it play. You need to sync the entity think to the sound duration. For example if sound duration is 1 second then the entity should think each 1.0 seconds to let the sound play.
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1)
PHP Code:
PARACHUTE_DEPLOY_SOUND = CS_BattleRoyale_Sounds/Parachute_Deploy.wav
LANDING_SOUND = CS_BattleRoyale_Sounds/Landing.wav
AIRDROP_APPEAR_SOUND = CS_BattleRoyale_Sounds/AirDrop_Appear.wav
AIRDROP_LAND_SOUND = CS_BattleRoyale_Sounds/AirDrop_Landing.wav
2) Doesn't FL_ONGROUND get called only when entity/player hits the ground? So basically just once? I think it does. My entity doesn't jump around for it to get called more than once.
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