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Solved Glow weaponbox after picking up


  
 
 
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 07-16-2018 , 19:43   Re: Glow weaponbox after picking up
Reply With Quote #3

Quote:
Originally Posted by Ghosted View Post
About first question try that ham forward otherwise use FM_SetModel but that Item_Drop says it is calling when player dies. (Checked in ReGameDLL & Drop function removes that item after a while).
About second, when you pick up weaponbox, it dissapears and you getting packed weapon entity & after drop this entity is re-packed into new weaponbox entity before someone picks it up. WeaponBoxEntity != PickedWeaponFromWeaponBoxEntity
FM_SetModel worked, thanks.
I just wanted to know that after you drop a weapon it becomes a weaponbox, I'm aware that a weapon_* entity and weaponbox aren't the same. Thanks
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