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Solved Glow weaponbox after picking up


  
 
 
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Ghosted
Veteran Member
Join Date: Apr 2015
Location: Georgia
Old 07-16-2018 , 15:44   Re: Glow weaponbox after picking up
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About first question try that ham forward otherwise use FM_SetModel but that Item_Drop says it is calling when player dies. (Checked in ReGameDLL & Drop function removes that item after a while).
About second, when you pick up weaponbox, it dissapears and you getting packed weapon entity & after drop this entity is re-packed into new weaponbox entity before someone picks it up. WeaponBoxEntity != PickedWeaponFromWeaponBoxEntity
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Last edited by Ghosted; 07-16-2018 at 17:29.
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