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[CS:S/CS:GO] GunGame


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Lost_lgz
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Join Date: Sep 2011
Old 07-09-2018 , 13:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5121

upgrade sourcemod to: 1.9.0 git6241
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Lost_lgz
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Join Date: Sep 2011
Old 07-09-2018 , 13:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5122

Quote:
Originally Posted by bustahMAN3001 View Post
server.cfg
https://paste.ofcode.org/uhe8unx8QYuMhEtPw9XcaR

sourcemod.cfg
https://paste.ofcode.org/dk7N85vUX6Wug2BpCatxcZ

gungame.config.txt
https://paste.ofcode.org/GYrzrc4NNNeApJzn9seUip

gungame.equip.txt
https://paste.ofcode.org/VYtGEQJSpHvTYPjFubpqzs

please let me know if anything else I can provide might help, thank you


404 Not Found
The resource could not be found.

/GYrzrc4NNNeApJzn9seUip
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 07-10-2018 , 00:49   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5123

Quote:
Originally Posted by Lost_lgz View Post
upgrade sourcemod to: 1.9.0 git6241
why is that?
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Lost_lgz
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Join Date: Sep 2011
Old 07-10-2018 , 03:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5124

SOURCEMOD
>>> https://www.sourcemod.net/downloads.php?branch=stable
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Last edited by Lost_lgz; 07-10-2018 at 03:41.
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bustahMAN3001
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Join Date: May 2018
Old 07-14-2018 , 13:34   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5125

Quote:
Originally Posted by Lost_lgz View Post
404 Not Found
The resource could not be found.

/GYrzrc4NNNeApJzn9seUip
im sorry i thought the links worked..reuploaded:


server.cfg
https://pastebin.com/uTYksECh

sourcemod.cfg
https://pastebin.com/5nA2Drag

gungame.config.txt
https://pastebin.com/tNHTgHgQ

gungame.equip.txt
https://pastebin.com/QUWu2rtv


again, if anyone could help with issue I would very much appreciate:

Quote:
I have been configuring GunGame for my CS:S server and everything seems fine, but one issue:

At the end of the gungame, I am testing with bots and get the last kill level with grenade for the win.

I have set the options in gungame config to have the game end and the win freezing to last 45 seconds so the song can play for this amount of time. Everything works, but during the final round when I achieve the grenade kill, the game ends, and everyone freezes,
but this only lasts for a few seconds and a "new round" begins. What should be happening is everyone stays frozen in place for 45 seconds at the end of that specific grenade killing end round.

Instead, that grenade kill rounds does end, people do stay frozen, and the music plays, but only for a few seconds then a new round starts, and people are still frozen, and the music cuts off that was playing for the end of that previous grenade kill round (because another round is started for some reason) and then 45 seconds continues until the map switches.

So everything kinda works except I just need the last round to say the last round for 45 seconds, not start another extra round that cuts off the music and lasts for 45 seconds with everyone respawned.

I'm sorry if I explained this poorly, I can try again if unclear, thank you anyone for your time, I think it is some simple setting I missing somewhere or have not taken into account, but I am not sure..please help
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 07-19-2018 , 03:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5126

Quote:
Originally Posted by bustahMAN3001 View Post
im sorry i thought the links worked..reuploaded:


server.cfg
https://pastebin.com/uTYksECh

sourcemod.cfg
https://pastebin.com/5nA2Drag

gungame.config.txt
https://pastebin.com/tNHTgHgQ

gungame.equip.txt
https://pastebin.com/QUWu2rtv


again, if anyone could help with issue I would very much appreciate:
You running Gungame 1.2.16.0?

In my one i have "EndGameSilent" "1"

didnt see that in your one.......

What country you from?

Last edited by Sarin; 07-19-2018 at 03:29.
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bustahMAN3001
Junior Member
Join Date: May 2018
Old 07-25-2018 , 22:23   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5127

Quote:
Originally Posted by Sarin View Post
You running Gungame 1.2.16.0?

In my one i have "EndGameSilent" "1"

didnt see that in your one.......

What country you from?
Thanks for your reply, I'm from USA, I installed GunGame from gameservers.com counter strike source server and their plugins from their control panel
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 07-27-2018 , 03:47   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5128

Quote:
Originally Posted by bustahMAN3001 View Post
Thanks for your reply, I'm from USA, I installed GunGame from gameservers.com counter strike source server and their plugins from their control panel
Maybe try the one from here and see what it does. Make sure you set what i said to 1 and change settings to what you have.......
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Sarin
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Join Date: Nov 2014
Location: Sydney, Australia
Old 08-04-2018 , 23:07   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5129

Hey all,
I'm setting up a csgo gungame server. I hate the kill cam but when playing in arms race mode it has it's own little set of inputs to it and messes with it. I have a CSS server and am trying to replicate it. What settings would you use?
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Koax
New Member
Join Date: Aug 2018
Old 08-19-2018 , 16:19   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5130

Hey everyone monitoring this thread/plugin.

Unfortunately, it seems the original author of this mod hasn't be online for a long time, but I'd really love to have it updated with the newest weapons - including the brand new MP5.

Also, I'd like to change som scripts, but not sure how to do it? Tried changing 2 .sp scripts, but I can't compile them? Anyone with knowledge of this?
- info of what I want changed is:

1st thing: I would love to have the welcome message changed to "Welcome to Makralles GunGame Server"

2nd thing: I want molotovs as warmupnades, instead of HEgrenades.

I changed these 2 files (Green text is what a changed):
menu.sp
Code:
/* Move into a real menu */
ShowJoinMsgPanel(client)
{
    SetGlobalTransTarget(client);
    decl String:text[256];
    new Handle:faluco = CreatePanel(), Count;

    Format(text, sizeof(text), "%t", "JoinPanel: Welcome to Makralles GunGame Server");]
    SetPanelTitle(faluco, text);
    DrawPanelText(faluco, BLANK_SPACE);


util.sp
Code:
UTIL_GiveWarmUpWeapon(client) {
    UTIL_ForceDropAllWeapon(client, false);

    if (WarmupRandomWeaponMode) {   
        if (WarmupRandomWeaponMode == 1 || WarmupRandomWeaponMode == 2) {
            if (WarmupRandomWeaponLevel == -1) {
                WarmupRandomWeaponLevel = UTIL_GetRandomInt(0, WeaponOrderCount-1);
            }
            UTIL_GiveNextWeapon(client, WarmupRandomWeaponLevel);
        } else if (WarmupRandomWeaponMode == 3) {
            UTIL_GiveNextWeapon(client, UTIL_GetRandomInt(0, WeaponOrderCount-1));
        }
        return;
    }

    new bool:nades = bool:WarmupNades;
    new bool:wpn = g_Cfg_WarmupWeapon && !(g_WeaponLevelIndex[g_Cfg_WarmupWeapon] == g_WeaponLevelIdKnife);

    if (nades) {
        GivePlayerItemWrapper(client, g_WeaponName[g_WeaponIdMolotov]);
        if (!wpn) {
            FakeClientCommand(client, "use %s", g_WeaponName[g_WeaponIdMolotov];
        }
    }
    if (wpn) {
        GivePlayerItemWrapper(client, g_WeaponName[g_Cfg_WarmupWeapon]);
        FakeClientCommand(client, "use %s", g_WeaponName[g_Cfg_WarmupWeapon]);
    }

    if (!nades && !wpn) {
        FakeClientCommand(client, "use %s", g_WeaponName[g_WeaponIdKnife]);
    }
}
All help will be extremely appreciated!
Thanks in advance.

Best Regards
Kevin Agerskov

Last edited by Koax; 08-20-2018 at 14:01.
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