I'm getting problem with M3 event. I've removed client prediction to emit custom fire sounds. With reapi I can emulate fire bullets (same of half-life source code). It don't work (decals, smoke, etc) if I don't call playback event too, but when I do that, default fire sound of M3 is being emited even if the prediction is removed.
The code was tested with other weapons (p228 and ak47) and it's working fine.
So you want to say that on p228 & ak47 you blocked sound but decals and other things have not blocked?