Quote:
Yup, just tested with a plugin that removes weapons on spawn, same thing happened. This is actually a bug from the hamsandwich module, looks like the function doesn't get called quickly enough to detect that the weapon was removed. Fixed (update the .sma file).
@HamletEagle - I'm switching back to using CurWeapon instead of Ham_Deploy because of this problem. I experienced something simillar in another plugin. I'll need to use a task in order to prevent it, but that doesn't feel right, so I prefer CurWeapon.
|
What bug are you talking about? Can you post a simple plugin that reproduces the said bug?
Also know that hamsandwich module can't have bugs, it just hooks functions from the game dll.
__________________