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Solved Set equiped weapon glow


  
 
 
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esenrik
Senior Member
Join Date: Jul 2010
Old 07-04-2018 , 19:32   Re: Set equiped weapon glow
Reply With Quote #13

Ok I got it.

In zp file use this stock:

PHP Code:
// Set Weapon Model on Entity
stock fm_set_weaponmodel_ent(idred = -1green = -1blue = -1// Thanks MeRcyLeZZ for the stock!
{
    static 
model[128];
    
entity_get_string(idEV_SZ_weaponmodelmodelcharsmax(model));
    
    if(!
pev_valid(g_ent_weaponmodel[id]))
    {
        
g_ent_weaponmodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
        if(!
pev_valid(g_ent_weaponmodel[id])) return;
        
        
entity_set_string(g_ent_weaponmodel[id], EV_SZ_classname"weapon_model");
        
entity_set_int(g_ent_weaponmodel[id], EV_INT_movetypeMOVETYPE_FOLLOW);
        
entity_set_edict(g_ent_weaponmodel[id], EV_ENT_aimentid);
        
entity_set_edict(g_ent_weaponmodel[id], EV_ENT_ownerid);
        
        if(
red != -|| green != -|| blue != -1)
        
set_rendering(g_ent_weaponmodel[id], kRenderFxGlowShellredgreenbluekRenderNormal16);
    }
    
    
engfunc(EngFunc_SetModelg_ent_weaponmodel[id], model);

And replace_weapon_models will be like this:

PHP Code:
// Set Custom Weapon Models
replace_weapon_models(idweaponid)
{
    switch (
weaponid)
    {
    case 
CSW_KNIFE// Custom knife models
        
{
            if (
g_zombie[id])
            {
                if (
g_nemesis[id]) // Nemesis
                
{
                    
set_pev(idpev_viewmodel2model_vknife_nemesis)
                    
set_pev(idpev_weaponmodel2"")
                }
                else 
// Zombies
                
{
                    
// Admin knife models?
                    
if (get_pcvar_num(cvar_adminknifemodelszombie) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                    {
                        
set_pev(idpev_viewmodel2model_vknife_admin_zombie)
                        
set_pev(idpev_weaponmodel2"")
                    }
                    else
                    {
                        static 
clawmodel[100]
                        
ArrayGetString(g_zclass_clawmodelg_zombieclass[id], clawmodelcharsmax(clawmodel))
                        
format(clawmodelcharsmax(clawmodel), "models/zombie_plague/%s"clawmodel)
                        
set_pev(idpev_viewmodel2clawmodel)
                        
set_pev(idpev_weaponmodel2"")
                    }
                }
            }
            else 
// Humans
            
{
                
// Admin knife models?
                
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                {
                    
set_pev(idpev_viewmodel2model_vknife_admin_human)
                    
set_pev(idpev_weaponmodel2"models/p_knife.mdl")
                }
                else 
                {
                    
set_pev(idpev_viewmodel2model_vknife_human)
                    
set_pev(idpev_weaponmodel2model_pknife_human)
                }
            }
        }
    case 
CSW_HEGRENADE// Infection bomb or fire grenade
        
{
            if (
g_zombie[id])
            
set_pev(idpev_viewmodel2model_grenade_infect)
            else
            
set_pev(idpev_viewmodel2model_grenade_fire)
        }
    case 
CSW_FLASHBANG// Frost grenade
        
{
            
set_pev(idpev_viewmodel2model_grenade_frost)
        }
    case 
CSW_SMOKEGRENADE// Flare grenade
        
{
            
set_pev(idpev_viewmodel2model_grenade_flare)
        }
    }
    
    
// WEAPONS GLOW, ALL EXCEPT KNIFE, HE GRENADE, CSW FLASHBANG AND SMOKEGRENADE
    
    
if (weaponid != CSW_KNIFE && weaponid != CSW_HEGRENADE && weaponid != CSW_FLASHBANG && weaponid != CSW_SMOKEGRENADE) {
        
fm_remove_model_ents(id)
        
fm_set_weaponmodel_ent(id250,15,15)
    } else {
        
fm_remove_model_ents(id)
        
fm_set_weaponmodel_ent(id00,0)
    }    
    

It's working fine, all weapons except knife, he grenade... have a red glow now.


I suggest to use a set_task of 0.1 seconds in the fm_set to get working custom models.

Last edited by esenrik; 07-04-2018 at 22:21.
esenrik is offline
 



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