No, you can't set glow via modules in player weapon view model. You will need to add a glowed sub-model in v_model of the weapon and after do some trick with SVC_WEAPONANIM.
m_pActiveItem is 373 and the diff for linux is 5, so basically
Code:
const m_pActiveItem = 373;
const XO_PLAYER = 5;
[get|set]_pdata_cbase(player_id, m_pActiveItem, XO_PLAYER);
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