I'm trying to make a wall climb with "stuck". So basically, the player don't need to keep pressing IN_USE to climb. That's already working, but I need to EV_INT_fixangle/pev_fixangle in the player in the wall direction, so I don't need trace, only the plane.
So if I climb the wall that is in my front, the camera should keep aiming in this wall.
But what's really happening is the camera is being set to backward.
I hope you understand. If not I can show the code or enable the plugin in a test server.
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