Hello, I want to set view angle in player relative to wall angle. I tried with GL_trace_plane_normal, it's working but not as an I want. I want to aim in wall direction, not in oposite direction of wall. How I can rotate this vector to opositional direction?
Code:
new Float:vPlane[3], Float:vAngles[3];
get_global_vector(GL_trace_plane_normal, vPlane);
vector_to_angle(vPlane, vAngles);
set_entvar(this, var_v_angle, vAngles);
set_entvar(this, var_fixangle, 1);
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