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Weird Bug in Deathrun


  
 
 
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marcelowzd
Senior Member
Join Date: Feb 2011
Location: São Paulo, Brazil
Old 06-18-2018 , 10:43   Re: Weird Bug in Deathrun
Reply With Quote #7

Quote:
Originally Posted by OciXCrom View Post
Um, no.

I'm too lazy to download 5154 right now, but you can test this simple code and see if the same error pops up:

PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

public plugin_init()
{
    
register_plugin("PluginName""1.0""OciXCrom")
    
RegisterHam(Ham_Spawn"player""OnPlayerSpawn"1)
}

public 
OnPlayerSpawn(id)
{
    if(
is_user_alive(id))
    {
        
give_item(id"weapon_usp")
        
cs_set_user_bpammo(idCSW_USP100)
    }

If it does and you're sure you didn't modify any of your default AMXX files, then it's a bug with the dev version that must be fixed immediately.
Code:
L 06/18/2018 - 11:30:50: Start of error session.
L 06/18/2018 - 11:30:50: Info (map "as_oilrig") (file "addons/amxmodx/logs/error_20180618.log")
L 06/18/2018 - 11:30:50: [CSTRIKE] Invalid weapon id 16
L 06/18/2018 - 11:30:50: [AMXX] Run time error 10 (plugin "test.amxx") (native "cs_set_user_bpammo") - debug not enabled!
L 06/18/2018 - 11:30:50: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/18/2018 - 11:30:50: [CSTRIKE] Invalid weapon id 16
L 06/18/2018 - 11:30:50: [AMXX] Run time error 10 (plugin "test.amxx") (native "cs_set_user_bpammo") - debug not enabled!
L 06/18/2018 - 11:30:50: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Tested in a map where there wasn't any other plugin besides this one and the same happens.

For people requesting full code, it is just the default DeathrunManager. The only thing i replaced was the deprecated functions, like client_disconnect to client_disconnected, but when i was using 1.8.3 5151 they were already there.

PHP Code:
public plugin_init( )
{
       
RegisterHamHam_Spawn,      "player""FwdHamPlayerSpawn");
}

public 
FwdHamPlayerSpawnid ) {
    if( !
g_bEnabled || !is_user_aliveid ) )
        return 
HAM_IGNORED;
    
    if( 
get_pcvar_numg_pBlockRadio ) ) // thanks to ConnorMcLeod for this good way :)
        
set_pdata_intid192);
    
#if defined FAKE_PLAYER
    
if( g_iFakeplayer == id ) {
        
set_pevidpev_frags, -1000.0 );
        
cs_set_user_deathsid, -1000 );
        
        
set_pevidpev_effectspevidpev_effects ) | EF_NODRAW );
        
set_pevidpev_solidSOLID_NOT );
        
entity_set_originidFloat:{ 999999.0999999.0999999.0 } );
        
dllfuncDLLFunc_Thinkid );
    } else {
#endif
        
new CsTeams:iTeam cs_get_user_teamid );
        
        
// An small delay for message
        
if( get_pcvar_numg_pLifeSystem ) != && iTeam == CS_TEAM_CT )
            
set_task0.8"Showlifes"id );
        
        
strip_user_weaponsid );
        
give_itemid"weapon_knife" );
        
        
set_pdata_intid116); // Pickup fix by ConnorMcLeod
        
        
if( g_bGamerFun && iTeam == CS_TEAM_CT )
            
give_itemid"weapon_smokegrenade" );
        
        if( 
get_pcvar_numg_pGiveUsp ) && iTeam == CS_TEAM_CT && !g_bHauntedHouse )
            
set_task1.0"GiveUsp"id );
    
        
set_user_gravity(id1.0);
        
#if defined FAKE_PLAYER
    
}
#endif
    
    
return HAM_IGNORED;

I'll download again the cstrike module just to be sure.

EDIT - Added debug, but it doesn't say anything that changes the situation

Code:
L 06/18/2018 - 11:49:08: [CSTRIKE] Invalid weapon id 16
L 06/18/2018 - 11:49:08: [AMXX] Displaying debug trace (plugin "DeathrunManager.amxx", version "3.0.3")
L 06/18/2018 - 11:49:08: [AMXX] Run time error 10: native error (native "cs_set_user_bpammo")
L 06/18/2018 - 11:49:08: [AMXX]    [0] DR_Core.sma::GiveUsp (line 678)
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Last edited by marcelowzd; 06-18-2018 at 11:00.
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