Member
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06-14-2018
, 12:31
Re: Railcannon not compiling :(
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#3
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Quote:
Originally Posted by Visinescu
Here you go mate.
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THX MAN YOUR A LEGEND!
I was wondering if you can tell me why the Charge 1 + 2 make M3-1 shootgun sound instead of the actual plugin sound?
Basically when you right click the gun for 2 seconds, it charges from 1 to 2 to 3 and if u release it shoots.
now when u release at charge 1 or 2 it makes m3-1 shootgun sound, but when you reach charge 3 it makes the plugin sound as it should do.
In this ( Other railcannon sma)
PHP Code:
#include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike>
#define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define RAILCANNON_WEAPONKEY 756144798 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define SMOKE_CLASS "smokess"
const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4
#if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif
#define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flNextSecondaryAttack 47 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define m_fInSpecialReload 55 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83
#define RAILCANNON_DRAW 7
#define TASK_SOUND 2573+10 #define TASK_SETRUM2 2573+20
new gmsgWeaponList, sTrail
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[] = "weapons/railcanon-1.wav" new const MuzzleFlash[] = "sprites/muzzleflash19.spr"
//////////// Change Here For Customize //////////////////////////
const Float:cvar_recoil_railcannon = 0.65 const cvar_clip_railcannon = 24 const cvar_railcannon_ammo = 90
const Float:damage_mode1 = 5.0 const Float:damage_mode2 = 8.0 const Float:damage_mode3 = 15.0
/////////////////////////////////////////////////////////////////
new RAILCANNON_V_MODEL[64] = "models/v_railcannon.mdl" new RAILCANNON_P_MODEL[64] = "models/p_railcannon.mdl" new RAILCANNON_W_MODEL[64] = "models/w_railcannon.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new g_has_railcannon[33], g_Ham_Bot
new g_MaxPlayers, g_orig_event_railcannon, g_IsInPrimaryAttack, g_MuzzleFlash_SprId new Float:cl_pushangle[33][3], m_iBlood[2], zz[33], udah[33] new g_clip_ammo[33], oldweap[33], g_reload[33], railcannon_mode[33], Float:StartOrigin2[3], g_SpecialAmmo[33] const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init() { register_plugin("Rail Cannon", "1.0", "m4m3ts") register_cvar("rail_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY) register_event("CurWeapon","CurrentWeapon","be","1=1") register_think(SMOKE_CLASS, "fw_Fire_smoke") RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_RAILCANNON_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack_Post", 1) RegisterHam(Ham_Weapon_Reload, "weapon_m3", "RAILCANNON_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_m3", "RAILCANNON_Reload_Post", 1) RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m3", "fw_railcannonidleanim", 1) RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_forward(FM_TraceLine,"fw_traceline",1) gmsgWeaponList = get_user_msgid("WeaponList") RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) register_clcmd("get_railcannon", "give_railcannon", ADMIN_KICK) g_MaxPlayers = get_maxplayers() }
public plugin_precache() { precache_model(RAILCANNON_V_MODEL) precache_model(RAILCANNON_P_MODEL) precache_model(RAILCANNON_W_MODEL) precache_sound(Fire_Sounds) sTrail = precache_model("sprites/laserbeam.spr") precache_sound("weapons/railcanon_clipin.wav") precache_sound("weapons/railcanon_chage1_start.wav") precache_sound("weapons/railcanon_chage3_loop.wav") precache_sound("weapons/railcanon_draw.wav") precache_sound("weapons/railcanon_clipout.wav") precache_sound("weapons/railcanon-2.wav") g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash) precache_generic("sprites/weapon_railcannon.txt") precache_generic("sprites/640hud112.spr") precache_generic("sprites/640hud13.spr") register_clcmd("weapon_railcannon", "weapon_hook") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_model("sprites/wall_puff1.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) }
public weapon_hook(id) { engclient_cmd(id, "weapon_m3") return PLUGIN_HANDLED }
public client_putinserver(id) { if(!g_Ham_Bot && is_user_bot(id)) { g_Ham_Bot = 1 set_task(0.1, "Do_RegisterHam_Bot", id) } }
public Do_RegisterHam_Bot(id) { RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1) RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack") }
public fw_PlayerKilled(id) { g_has_railcannon[id] = false }
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M3 || !g_has_railcannon[iAttacker]) return if(railcannon_mode[iAttacker] == 3) SetHamParamFloat(3, damage_mode3) if(railcannon_mode[iAttacker] == 2) SetHamParamFloat(3, damage_mode2) if(railcannon_mode[iAttacker] == 1) SetHamParamFloat(3, damage_mode1) static Float:flEnd[3], Float:test[3], Float:myOrigin[3] pev(iAttacker, pev_origin, myOrigin) get_tr2(ptr, TR_vecEndPos, flEnd) if(!is_user_alive(iEnt)) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() fm_get_aim_origin(iAttacker, test) if(railcannon_mode[iAttacker] == 3) fake_smokes(iAttacker, test) } if(railcannon_mode[iAttacker] == 2) { get_position(iAttacker, 20.0, 0.0, 10.0, StartOrigin2) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, StartOrigin2[0]) engfunc(EngFunc_WriteCoord, StartOrigin2[1]) engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) write_short(sTrail) write_byte(0) // start frame write_byte(0) // framerate write_byte(5) // life write_byte(5) // line width write_byte(0) // amplitude write_byte(220) write_byte(88) write_byte(0) // blue write_byte(255) // brightness write_byte(0) // speed message_end() } if(railcannon_mode[iAttacker] == 3) { get_position(iAttacker, 20.0, 5.0, 5.0, StartOrigin2) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, StartOrigin2[0]) engfunc(EngFunc_WriteCoord, StartOrigin2[1]) engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) write_short(sTrail) write_byte(0) // start frame write_byte(0) // framerate write_byte(8) // life write_byte(8) // line width write_byte(0) // amplitude write_byte(220) write_byte(88) write_byte(0) // blue write_byte(50) // brightness write_byte(0) // speed message_end() } }
public fake_smokes(id, Float:Origin[3]) { new ent_test; ent_test = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite")) engfunc(EngFunc_SetModel, ent_test, "sprites/wall_puff1.spr") entity_set_string(ent_test, EV_SZ_classname, SMOKE_CLASS) set_pev(ent_test, pev_nextthink, get_gametime() + 0.04) set_pev(ent_test, pev_movetype, MOVETYPE_NONE) set_pev(ent_test, pev_rendermode, kRenderTransAdd) set_pev(ent_test, pev_renderamt, 20.0) set_pev(ent_test, pev_scale, 1.0) set_pev(ent_test, pev_origin, Origin) set_pev(ent_test, pev_frame, 0.0) set_pev(ent_test, pev_iuser2, get_user_team(id))
set_pev(ent_test, pev_solid, SOLID_NOT) dllfunc(DLLFunc_Spawn, ent_test) }
public fw_Fire_smoke(iEnt) { if(!pev_valid(iEnt)) return new Float:fFrame pev(iEnt, pev_frame, fFrame)
// effect exp fFrame += 1.0
set_pev(iEnt, pev_frame, fFrame) set_pev(iEnt, pev_scale, 1.0) set_pev(iEnt, pev_nextthink, get_gametime() + 0.02) if(fFrame > 30.0) engfunc(EngFunc_RemoveEntity, iEnt) }
public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr) { if(!is_user_alive(id)) return HAM_IGNORED if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id]) return HAM_IGNORED if(railcannon_mode[id] != 3) return HAM_IGNORED // get crosshair aim static Float:aim[3]; get_aim(id,v1,aim); // do another trace to this spot new trace = create_tr2(); engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace); // copy ints set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid)); set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid)); set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen)); set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater)); set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit)); set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));
// copy floats get_tr2(trace,TR_flFraction,aim[0]); set_tr2(ptr,TR_flFraction,aim[0]); get_tr2(trace,TR_flPlaneDist,aim[0]); set_tr2(ptr,TR_flPlaneDist,aim[0]); // copy vecs get_tr2(trace,TR_vecEndPos,aim); set_tr2(ptr,TR_vecEndPos,aim); get_tr2(trace,TR_vecPlaneNormal,aim); set_tr2(ptr,TR_vecPlaneNormal,aim);
// get rid of new trace free_tr2(trace);
return FMRES_IGNORED; }
get_aim(id,Float:source[3],Float:ret[3]) { static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];
// get aiming direction from forward global based on view angle and punch angle pev(id,pev_v_angle,vAngle); pev(id,pev_punchangle,pAngle); xs_vec_add(vAngle,pAngle,temp); engfunc(EngFunc_MakeVectors,temp); global_get(glb_v_forward,dir); /* vecEnd = vecSrc + vecDir * flDistance; */ xs_vec_mul_scalar(dir,8192.0,temp); xs_vec_add(source,temp,ret); }
public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m3.sc", name)) { g_orig_event_railcannon = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED }
public client_connect(id) { g_has_railcannon[id] = false }
public client_disconnect(id) { g_has_railcannon[id] = false }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m3.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_railcannon[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, RAILCANNON_WEAPONKEY) g_has_railcannon[iOwner] = false entity_set_model(entity, RAILCANNON_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public give_railcannon(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_m3") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, cvar_clip_railcannon) cs_set_user_bpammo (id, CSW_M3, cvar_railcannon_ammo) UTIL_PlayWeaponAnimation(id, RAILCANNON_DRAW) set_weapons_timeidle(id, CSW_M3, 1.0) set_player_nextattackx(id, 1.0) g_clip_ammo[id] = cs_get_weapon_ammo(iWep2) } g_has_railcannon[id] = true g_SpecialAmmo[id] = 0 udah[id] = 0 zz[id] = 0 railcannon_mode[id] = 1 update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_railcannon") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(21) write_byte(0) message_end() }
public fw_RAILCANNON_AddToPlayer(railcannon, id) { if(!is_valid_ent(railcannon) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(railcannon, EV_INT_WEAPONKEY) == RAILCANNON_WEAPONKEY) { g_has_railcannon[id] = true message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_railcannon") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(21) write_byte(0) message_end() entity_set_int(railcannon, EV_INT_WEAPONKEY, 0) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] = 0
return HAM_HANDLED } return HAM_IGNORED }
public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) }
public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) update_specialammo(owner, g_SpecialAmmo[owner], 0) g_SpecialAmmo[owner] = 0 replace_weapon_models(owner, weaponid) }
public CurrentWeapon(id) { if( read_data(2) != CSW_M3 ) { if( g_reload[id] ) { g_reload[id] = 0 remove_task( id + 1331 ) } } replace_weapon_models(id, read_data(2)) }
replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M3: { if(g_has_railcannon[id]) { set_pev(id, pev_viewmodel2, RAILCANNON_V_MODEL) set_pev(id, pev_weaponmodel2, RAILCANNON_P_MODEL) if(oldweap[id] != CSW_M3) { set_weapons_timeidle(id, CSW_M3, 1.0) set_player_nextattackx(id, 1.0) UTIL_PlayWeaponAnimation(id, RAILCANNON_DRAW) udah[id] = 0 zz[id] = 0 railcannon_mode[id] = 1 remove_task(id+TASK_SOUND) remove_task(id)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_railcannon") write_byte(5) write_byte(32) write_byte(-1) write_byte(-1) write_byte(0) write_byte(5) write_byte(CSW_M3) message_end() } } } } oldweap[id] = weaponid }
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_M3 || !g_has_railcannon[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED }
public fw_RAIL_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_railcannon[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) if(g_clip_ammo[Player]) Make_Muzzleflash(Player) }
public fw_RAIL_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return
if(g_has_railcannon[Player]) { if (!g_clip_ammo[Player] && railcannon_mode[Player] == 1) return g_reload[Player] = 0 remove_task( Player + 1331 ) new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,cvar_recoil_railcannon,push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) UTIL_PlayWeaponAnimation(Player,random_num(4,5)) set_weapons_timeidle(Player, CSW_M3, 0.3) set_player_nextattackx(Player, 0.3) g_clip_ammo[Player] -- if(railcannon_mode[Player] == 3) emit_sound(Player, CHAN_WEAPON, "weapons/railcanon-2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) else emit_sound(Player, CHAN_WEAPON, Fire_Sounds, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) railcannon_mode[Player] = 1 } }
public Make_Muzzleflash(id) { static Float:Origin[3], TE_FLAG get_position(id, 32.0, 6.0, -15.0, Origin) TE_FLAG |= TE_EXPLFLAG_NODLIGHTS TE_FLAG |= TE_EXPLFLAG_NOSOUND TE_FLAG |= TE_EXPLFLAG_NOPARTICLES engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(g_MuzzleFlash_SprId) write_byte(2) write_byte(30) write_byte(TE_FLAG) message_end() }
public fw_CmdStart(id, uc_handle, seed) { new ammo, clip, weapon = get_user_weapon(id, clip, ammo) if (!g_has_railcannon[id] || weapon != CSW_M3 || !is_user_alive(id)) return static ent; ent = fm_get_user_weapon_entity(id, CSW_M3) if(!pev_valid(ent)) return static CurButton CurButton = get_uc(uc_handle, UC_Buttons) if(CurButton & IN_ATTACK) { new wpn = fm_get_user_weapon_entity(id, get_user_weapon(id)) new Id = pev( wpn, pev_owner ), clip, bpammo get_user_weapon( Id, clip, bpammo ) if( g_has_railcannon[ Id ] ) { if( clip >= 2 ) { if( g_reload[Id] ) { remove_task( Id + 1331 ) g_reload[Id] = 0 } } else if( clip == 1 ) { if(get_pdata_float(Id, 83, 4) <= 0.3) { if( g_reload[Id] ) { remove_task( Id + 1331 ) g_reload[Id] = 0 } } } } } else if(CurButton & IN_ATTACK2) { if(!zz[id] && get_pdata_float(id, 83, 4) <= 0.0 && g_clip_ammo[id] >= 1) { set_weapons_timeidle(id, CSW_M3, 200.0) set_player_nextattackx(id, 200.0) UTIL_PlayWeaponAnimation(id, 1) emit_sound(id, CHAN_WEAPON, "weapons/railcanon_chage1_start.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) set_task(0.6, "charge_idle2", id) zz[id] = 1 udah[id] = 0 railcannon_mode[id] = 2 update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] ++ update_specialammo(id, g_SpecialAmmo[id], 1) new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1) g_clip_ammo[id] -- } } else if(!(pev(id, pev_oldbuttons) & IN_ATTACK) && zz[id]) { zz[id] = 0 if(udah[id]) { if(g_clip_ammo[id] >= 1) { ExecuteHamB(Ham_Weapon_PrimaryAttack, ent) set_weapons_timeidle(id, CSW_M3, 1.1) set_player_nextattackx(id, 1.1) udah[id] = 0 remove_task(id+TASK_SOUND) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] = 0 new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1) g_clip_ammo[id] ++ } else { new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1) g_clip_ammo[id] ++ ExecuteHamB(Ham_Weapon_PrimaryAttack, ent) set_weapons_timeidle(id, CSW_M3, 1.1) set_player_nextattackx(id, 1.1) udah[id] = 0 remove_task(id+TASK_SOUND) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] = 0 } } } }
public charge_idle2(id) { if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id]) return if(zz[id]) { if(g_clip_ammo[id] >= 1) { UTIL_PlayWeaponAnimation(id, 2) set_weapons_timeidle(id, CSW_M3, 200.0) set_player_nextattackx(id, 200.0) set_task(0.6, "charge_idle3", id) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] ++ update_specialammo(id, g_SpecialAmmo[id], 1) new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1) g_clip_ammo[id] -- } else { static ent; ent = fm_get_user_weapon_entity(id, CSW_M3) if(!pev_valid(ent)) return new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1) g_clip_ammo[id] ++ ExecuteHamB(Ham_Weapon_PrimaryAttack, ent) set_weapons_timeidle(id, CSW_M3, 1.1) set_player_nextattackx(id, 1.1) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] = 0 } } else { static ent; ent = fm_get_user_weapon_entity(id, CSW_M3) if(!pev_valid(ent)) return ExecuteHamB(Ham_Weapon_PrimaryAttack, ent) set_weapons_timeidle(id, CSW_M3, 1.1) set_player_nextattackx(id, 1.1) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] = 0 new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1) g_clip_ammo[id] ++ } }
public charge_idle3(id) { if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id]) return if(zz[id]) { if(g_clip_ammo[id] >= 1) { UTIL_PlayWeaponAnimation(id, 3) emit_sound(id, CHAN_WEAPON, "weapons/railcanon_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) set_task(0.794, "play_sound", id+TASK_SOUND,_,_,"b") udah[id] = 1 railcannon_mode[id] = 3 set_weapons_timeidle(id, CSW_M3, 200.0) set_player_nextattackx(id, 200.0) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] ++ update_specialammo(id, g_SpecialAmmo[id], 1) new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1) g_clip_ammo[id] -- } else { static ent; ent = fm_get_user_weapon_entity(id, CSW_M3) if(!pev_valid(ent)) return new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1) g_clip_ammo[id] ++ ExecuteHamB(Ham_Weapon_PrimaryAttack, ent) set_weapons_timeidle(id, CSW_M3, 1.1) set_player_nextattackx(id, 1.1) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] = 0 } } else { static ent; ent = fm_get_user_weapon_entity(id, CSW_M3) if(!pev_valid(ent)) return ExecuteHamB(Ham_Weapon_PrimaryAttack, ent) set_weapons_timeidle(id, CSW_M3, 1.1) set_player_nextattackx(id, 1.1) update_specialammo(id, g_SpecialAmmo[id], 0) g_SpecialAmmo[id] = 0 new weapon = find_ent_by_owner( -1, "weapon_m3", id ) cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1) g_clip_ammo[id] ++ } }
public play_sound(id) { id -= TASK_SOUND if(!is_user_alive(id) || get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id]) return emit_sound(id, CHAN_WEAPON, "weapons/railcanon_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) }
public fw_railcannonidleanim(Weapon) { new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || !g_has_railcannon[id] || get_user_weapon(id) != CSW_M3) return HAM_IGNORED; if(railcannon_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) { UTIL_PlayWeaponAnimation(id, 0) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } if(railcannon_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.01) { UTIL_PlayWeaponAnimation(id, 3) set_pdata_float(Weapon, 48, 1.7, 4) return HAM_SUPERCEDE; }
return HAM_IGNORED; }
public update_specialammo(id, Ammo, On) { static AmmoSprites[33] format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo) message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, id) write_byte(On) write_string(AmmoSprites) write_byte(42) // red write_byte(255) // green write_byte(42) // blue message_end() }
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_railcannon) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE }
public RAILCANNON_Reload( wpn ) { if(railcannon_mode[pev( wpn, pev_owner )] == 3) return HAM_SUPERCEDE if( g_has_railcannon[ pev( wpn, pev_owner ) ] ) { RAILCANNON_Reload_Post( wpn ) return HAM_SUPERCEDE } return HAM_IGNORED }
public RAILCANNON_Reload_Post(weapon) { new id = pev( weapon, pev_owner ) if(railcannon_mode[id] == 3 || g_reload[id]) return HAM_SUPERCEDE new clip, bpammo get_user_weapon(id, clip, bpammo ) if( g_has_railcannon[ id ] && clip < cvar_clip_railcannon && bpammo > 0 ) { if(!task_exists( id+1331 )) set_task( 0.1, "reload", id+1331 ) } return HAM_IGNORED }
public reload( id ) { id -= 1331 set_weapons_timeidle(id, CSW_M3, 3.0) set_player_nextattackx(id, 3.0) UTIL_PlayWeaponAnimation(id, 6) g_reload[id] = 1 set_task(3.0, "isi", id) }
public isi(id) { if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id]) return if(!g_reload[id]) return new clip, pluru, pengurang, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id ) get_user_weapon(id, clip, bpammo ) pengurang = cvar_clip_railcannon - clip pluru = bpammo - pengurang cs_set_user_bpammo( id, CSW_M3, pluru ) if(bpammo <= pengurang) cs_set_weapon_ammo( weapon, clip + bpammo) else cs_set_weapon_ammo( weapon, cvar_clip_railcannon) g_clip_ammo[id] = cvar_clip_railcannon }
stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) }
stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); }
stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) }
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() }
stock set_player_nextattackx(id, Float:nexttime) { if(!is_user_alive(id)) return set_pdata_float(id, m_flNextAttack, nexttime, 5) }
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { new Float:vfEnd[3], viEnd[3] get_user_origin(id, viEnd, 3) IVecFVec(viEnd, vfEnd) new Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) new Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) new Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) }
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF) set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF) set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF) }
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; }
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(id, pev_origin, vOrigin) pev(id, pev_view_ofs, vUp) //for player xs_vec_add(vOrigin, vUp, vOrigin) pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight) angle_vector(vAngle,ANGLEVECTOR_UP, vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
Last edited by KhaledAwesome; 06-14-2018 at 12:32.
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