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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 06-14-2018 , 08:55   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #391

Quote:
Originally Posted by sHoC View Post
make a script for bazooka?
or adding to jetpack a model, I have models for bazooka and jetpack, I can link them if you want to make this 2 ideas
That kind of staff will be not include in mod, i will think about it if i will want to make addons

I am already added a lot of features to the next update, next stage make gamemodes to be like separate addons and create a possibility to change weapons sounds in weapons.ini and also to make sounds for each class (claws, death, hurt, ect) someone can help to find sounds for 15 zclasses?
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Last edited by gubka; 06-15-2018 at 10:18.
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Lost_lgz
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Old 06-16-2018 , 07:21   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #392

5 zclasses it good dude...whay 15?
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gubka
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Join Date: Jan 2012
Location: Russia
Old 06-16-2018 , 19:04   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #393

Quote:
Originally Posted by Lost_lgz View Post
5 zclasses it good dude...whay 15?
Just why not to have 15?

PHP Code:
Fix with death fake events.
Fix with change team for spectators .
Added saving of selected human and zombie classes in the sql database.
Added free weapon menu on the spawn ADDON (Like in classic ZP 4.3)
Fix flare grenade.
* New 
glass break effect for freeze and also fixed ice angle position.
Psyh zombie class have a scream skill (Like shaman in killing floor)
Girl zombie class have a bomb blast skill (Like deimos in cso)
Blinder zombie class have a passive sleep skill for humans who attack him.
NormalM01 zombie class have a smoke stack skill (Like ps in cso)
Cvars for setting selection of zclass and hclass only for VIPsNormal players selected class by randomlike botsYou only need to block access into menu in <menus.ini>
Range zombie class have a infect explosion after death.
Fix with teamscores.
Possibility to set the zombie grenade model (v_ in the class addon.
Ammo setting for the standart weapons. (clipreserve)
Supporting of mp3 and wav files precaching to client in the downloads.ini.
Zombie infect grenade and unique models for each class (grenades with unique hands)
Tagrenade was removed and remaked to infection grenade.
Grenades for human rewrited.
Some cvars removed.
Update of some natives and improvements of forwards in zombieplague.inc
Weapon module optimisation and improvementIt was rewritten, and have more optimions to customize weaponsCstrike module there was removed. + Other changes.
Damage module was rewrittenimprovements in the forward.
Damage multipliers Knockback multipliers was fixed.
Fix with the world models for zombiesnot they have correct invisibility.
Minor changes in precache system.
Amunnition addons was replaced by standart cvars/and new cvars for all classes for default weaponsMore flexible system.
Added trimming to the string cvarsto avoid user mistakes.
Energy splash effect was removedit was very bad.
Added sound level cvar. For all mod and addons.
Fix with zombie attack sounds, and fix of zombie claws sounds in the client side in the claw view model.
Added customisation of weapon speed in weapons.ini
Damage box was trasfered into the mod
Added possibility of changing color for hint messages using html blocks.
Database was trasfered to engine of modto make the nice logging and aded savings on restart/disabling server.
Added more logs info on the start of server for zombie/human classes and weapons.
Fix some logs info/errors more clear.
Fix view model animations hooks.
Reupdating ammo on spawn fix.
Menus for modules was transform to modfixed problemsImprove the weapon system menu titles.
Additional features ofsound systemMore sounds for classes
(
may be in future i will add sounds for each class, just send me a lot of sounds for each class and i will do that)
Voice system from zr. +my improvements
Fix of repeated timers.
Weapon ammo fix for reloading if you have less ammos than standart weapon.
Rebuy slot for rebuying the weapons which you bought last round in special menu on spawnthat variable is store in Sqlite/MySQL table
Strings validation oprimisations.
Fix translation for other languages.
Changed all handles to the methodmap methods
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Qes
AlliedModders Donor
Join Date: Jul 2014
Old 06-17-2018 , 04:03   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #394

https://forums.alliedmods.net/showpo...&postcount=837
I have problem with droppped weapon model


(suggestion)
New item -> Pipe bomb http://left4dead.wikia.com/wiki/Pipe_bomb
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gubka
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Join Date: Jan 2012
Location: Russia
Old 06-17-2018 , 07:18   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #395

Quote:
Originally Posted by Qes View Post
https://forums.alliedmods.net/showpo...&postcount=837
I have problem with droppped weapon model


(suggestion)
New item -> Pipe bomb http://left4dead.wikia.com/wiki/Pipe_bomb
Models (weapons.ini) system was remaked fully, so everything will be work

I already finished the gamemodes addons (System like a extraitems)
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gubka
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Old 06-18-2018 , 22:22   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #396

I added new pcf system and want to integrate a lot of new effects (i have 87 aldready) so and i think to remove SURVIVOR/NEMESIS glow , what you think about that guys?
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romeo7
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Join Date: Mar 2017
Old 06-19-2018 , 16:15   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #397

Quote:
Originally Posted by gubka View Post
I added new pcf system and want to integrate a lot of new effects (i have 87 aldready) so and i think to remove SURVIVOR/NEMESIS glow , what you think about that guys?
dont remove SURVIVOR/NEMESIS glow. its fine. i enabled SURVIVOR/NEMESIS glow in Armageddon mode too.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 06-20-2018 , 03:12   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #398

Quote:
Originally Posted by gubka View Post
I added new pcf system and want to integrate a lot of new effects (i have 87 aldready) so and i think to remove SURVIVOR/NEMESIS glow , what you think about that guys?
you need to be careful about pcf there can only be so many pcf used at one
once the stringtable fills up you'll get error particles
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Lost_lgz
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Join Date: Sep 2011
Old 06-20-2018 , 16:07   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #399

cvar to disable/enable = SURVIVOR/NEMESIS glow
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Qes
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Join Date: Jul 2014
Old 06-21-2018 , 05:29   Re: [CS:GO] Release: Zombie Plague 7.8fix2
Reply With Quote #400

Quote:
Originally Posted by gubka View Post
Models (weapons.ini) system was remaked fully, so everything will be work

I already finished the gamemodes addons (System like a extraitems)
But i Use new system and i have a problem with this ...


I have 3 models:
v_jump_grenade.mdl
w_jump_grenade.mdl
w_jump_grenade_dropped.mdl

And i can't add droppped grenade :/

My weapons.ini
Code:
	"Hegrenade"
	{
		// General
		"weaponentity"  "weapon_hegrenade" 
		"weaponindex"	"44"
		
		// Base
		"weaponcost"	"0"
		"weaponslot"	"5"
		"weaponlvl"     "1"
		"weapononline"	"1"
		"weapondamage"  "1.0"
		"weaponknock"   "100.0"
		
		// Model
		"weaponclass"   "zombie" 
		"weaponview"	"models/weapons/eminem/jump_grenade/v_jump_grenade.mdl"
		"weaponworld"	"models/weapons/eminem/jump_grenade/w_jump_grenade.mdl"
	}
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