Code:
new stWeapons[32], szWeapon[32], szBuffer[128], iLen, iWeaponsCount, iWeapon;
get_user_weapons(pPlayer, stWeapons, iWeaponsCount);
for (new i = 0; i < iWeaponsCount; i++)
{
iWeapon = stWeapons[i];
get_weaponname(iWeapon, szWeapon, charsmax(szWeapon));
iLen += formatex(szBuffer[iLen], charsmax(szBuffer) - iLen, "%s , ", szWeapon);
}
format(szBuffer[strlen(szBuffer) - 2], 2, "");
client_print(0, print_chat, "%s", szBuffer);
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