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Steamworks > HTTP Requets > Non-Threaded requests


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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 06-03-2018 , 14:34   Re: Steamworks > HTTP Requets > Non-Threaded requests
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Quote:
Originally Posted by Neuro Toxin View Post
When you look at socket coding in general the paradigm is to give the choice by having both threaded and non-threaded operations.
No, it isn't.

Quote:
Originally Posted by Neuro Toxin View Post
Even Sourcemod does this with the SQL API. To force people to use threaded operations because you beleive there is no legitimacy for non-threaded operations is naive imo.
Remember you have at the most 8ms to complete an operation before it's apparent to clients in-game. Using blocking operations like this to foreign servers is going to actively cause harm from an ancient mindset.
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