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gameplayonline
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Join Date: Jun 2017
Old 06-03-2018 , 14:25   Problem with logical &
Reply With Quote #1

Hello,
Im trying to rework vash and stampade hero for superhero mode.
I was do this code>
Code:
public vash_damage(id)
{
	if ( !shModActive() || !is_user_alive(id) ) return

	new damage = read_data(2)
	new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
	new headshot = bodypart == 1 ? 1 : 0
	new PlayerLevel[SH_MAXSLOTS+1]
	PlayerLevel[id] = sh_get_user_lvl(id)

	if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return

	if ( gHasVashPower[attacker] && weapon == CSW_DEAGLE && is_user_alive(id) ) 
	{
		// do extra damage
		if(PlayerLevel[id] >= 40)
		{	
			new extraDamage = floatround(damage * get_cvar_float("vash_deaglemult") ) 
			if (extraDamage > 0) shExtraDamage(id, attacker, extraDamage, "deagle", headshot)
		}
		else if( (PlayerLevel[id] >= 30) & (PlayerLevel[id] <= 39) )
		{	
			new extraDamage = floatround(damage * get_cvar_float("vash_deaglemult" ) ) 
			if (extraDamage > 0) shExtraDamage(id, attacker, extraDamage, "deagle", headshot)
		}
		else if( (PlayerLevel[id] >= 20) & (PlayerLevel[id] <= 29) )
		{	
			new extraDamage = floatround( (damage * get_cvar_float("vash_deaglemult") ) * 1 )
			if (extraDamage > 0)
				shExtraDamage(id, attacker, extraDamage, "deagle", headshot)
		}
		else if( (PlayerLevel[id] >= 15) & (PlayerLevel[id] <= 19) )
		{	
			new extraDamage = floatround( (damage * get_cvar_float("vash_deaglemult" ) ) * 2 )  
			if (extraDamage > 0)
				shExtraDamage(id, attacker, extraDamage, "deagle", headshot)
		}
		else if( (PlayerLevel[id] >= 14) & (PlayerLevel[id] <= 11) )
		{	
			new extraDamage = floatround( (damage * get_cvar_float("vash_deaglemult" ) ) * 3 )
			if (extraDamage > 0)
				shExtraDamage(id, attacker, extraDamage, "deagle", headshot)
		}
		else if( (PlayerLevel[id] >= 7) & (PlayerLevel[id] <= 10) )
		{	
			new extraDamage = floatround( (damage * get_cvar_float("vash_deaglemult" ) ) * 7 )
			if (extraDamage > 0)
				shExtraDamage(id, attacker, extraDamage, "deagle", headshot)
		}
		else if( (PlayerLevel[id] >= 0) & (PlayerLevel[id] <= 6) )
		{	
			new extraDamage = floatround( (damage * get_cvar_float("vash_deaglemult" ) ) * 30 )
			if (extraDamage > 0)
				shExtraDamage(id, attacker, extraDamage, "deagle", headshot)
		}
	}
}
shconfig.cfg:
Code:
//Vash the Stampede
vash_level 1
vash_deaglemult 2		//Damage multiplyer for his Deagle
vash_gravity 0.70		//Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)

I have set damage multiplier in shconfig.cfg to 2
I want this:
If player have level bigger than 40 damage multiplier will be x2
If player level is between 30 and 39 damage multiplier will be x2
If player level is between 20 and 29 damage multiplier will be x4
If player level is between 15 and 19 damage multiplier will be x6
If player level is between 14 and 11 damage multiplier will be x8
If player level is between 7 and 10 damage multiplier will be x14
If player level is between 0 and 6 damage multiplier will be x60

But it doesnt work as i expect and i dont know where is problem. between level 0 and 6 i give ec 350 dmg between 7 and 10 too 250-350
14 and 11 too eg. 300 i dont know where is problem. Something will work otherwise as i expect but i dont know what it is :/ Can you help me please?
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