Hello, how I can get who or in what the player is stuck?
Code:
isPlayerStuck(pPlayer)
{
new Float:flVecOrigin[3];
entity_get_vector(pPlayer, EV_VEC_origin, flVecOrigin);
new iHull = (entity_get_int(pPlayer, EV_INT_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN;
engfunc(EngFunc_TraceHull, flVecOrigin, flVecOrigin, DONT_IGNORE_MONSTERS, iHull, pPlayer, 0);
if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
return 1;
return 0;
}
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