Quote:
Originally Posted by fysiks
It looks like everybody is affected nearly simultaneously so I'm not sure why the order matters.
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I think the issue OP has is that the last player in "status" will die last because player frames (and deaths) are processed that way, if they all die within the same tick.
Hiding of the "status" command is surely not the right way to tackle this, but this was clearly going towards XY problem (if the OP didn't reveal what the real intention is).
I think the best would be to know what should actually happen if they all ought to die at the same time?
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