Quote:
Originally Posted by Natsheh
Show full code.
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Code:
// Set proper maxspeed for player
set_player_maxspeed(id)
{
// If frozen, prevent from moving
if (g_frozen[id])
{
set_pev(id, pev_maxspeed, 1.0)
}
// Otherwise, set maxspeed directly
else
{
if (g_zombie[id])
{
if (g_nemesis[id]) {
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_nemspd))
}
else {
set_pev(id, pev_maxspeed, g_zombie_spd[id])
}
if (g_predator[id]) {
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_predspd))
}
else {
set_pev(id, pev_maxspeed, g_zombie_spd[id])
}
}
else
{
if (g_survivor[id])
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_survspd))
else if (get_pcvar_float(cvar_humanspd) > 0.0)
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_humanspd))
}
}
}
PD: cvar_predspd = 400