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[ANY] SteamWorks


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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 05-14-2018 , 22:47   Re: [ANY] SteamWorks
Reply With Quote #671

I think they are saying the include wont compile due to it being the old syntax.
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KRIK73
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Join Date: Jun 2009
Location: Уль
Old 05-24-2018 , 16:50   Re: [ANY] SteamWorks
Reply With Quote #672


Не могу запустит 64 bit
Can't run 64 bit
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Last edited by KRIK73; 05-24-2018 at 16:59.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-24-2018 , 17:06   Re: [ANY] SteamWorks
Reply With Quote #673

Quote:
Originally Posted by KRIK73 View Post

Не могу запустит 64 bit
Can't run 64 bit
SourceMod doesn't support 64-bit SRCDS.

Your problem is that you're running SRCDS on macOS, it has nothing to do with 32/64-bit.
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Last edited by asherkin; 05-24-2018 at 18:07.
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psychonic

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Join Date: May 2008
Old 05-25-2018 , 10:36   Re: [ANY] SteamWorks
Reply With Quote #674

Quote:
Originally Posted by asherkin View Post
SourceMod doesn't support 64-bit SRCDS.

Your problem is that you're running SRCDS on macOS, it has nothing to do with 32/64-bit.
I don't think that's true anymore. I believe 64-bit support was added in master for some cases, CS:GO on macOS being one of them, since CS:GO on Mac is only available as 64-bit binaries now.
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midnight9
Senior Member
Join Date: Nov 2012
Old 06-01-2018 , 17:46   Re: [ANY] SteamWorks
Reply With Quote #675

Is it possible to retrieve via SteamWorks whenever L4D2 lobby was set to public or friends only?
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KyleS
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Join Date: Jul 2009
Location: Segmentation Fault.
Old 06-02-2018 , 19:52   Re: [ANY] SteamWorks
Reply With Quote #676

Quote:
Originally Posted by midnight9 View Post
Is it possible to retrieve via SteamWorks whenever L4D2 lobby was set to public or friends only?
I don't think so, but it's been many years so if there are new functions take a look and let me know.
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midnight9
Senior Member
Join Date: Nov 2012
Old 06-03-2018 , 04:19   Re: [ANY] SteamWorks
Reply With Quote #677

Quote:
Originally Posted by KyleS View Post
I don't think so, but it's been many years so if there are new functions take a look and let me know.
A bit of googling resulted in this:
https://github.com/Facepunch/Facepun...mmatchmaking.h

Code:
// lobby type description
enum ELobbyType
{
	k_ELobbyTypePrivate = 0,		// only way to join the lobby is to invite to someone else
	k_ELobbyTypeFriendsOnly = 1,	// shows for friends or invitees, but not in lobby list
	k_ELobbyTypePublic = 2,			// visible for friends and in lobby list
	k_ELobbyTypeInvisible = 3,		// returned by search, but not visible to other friends 
									//    useful if you want a user in two lobbies, for example matching groups together
									//	  a user can be in only one regular lobby, and up to two invisible lobbies
};
and this:

Code:
struct LobbyEnter_t
{
	enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 };

	uint64 m_ulSteamIDLobby;							// SteamID of the Lobby you have entered
	uint32 m_rgfChatPermissions;						// Permissions of the current user
	bool m_bLocked;										// If true, then only invited users may join
	uint32 m_EChatRoomEnterResponse;	// EChatRoomEnterResponse
};
https://raw.githubusercontent.com/al...mmatchmaking.h

I guess thats not useful in any way?

Last edited by midnight9; 06-03-2018 at 04:31.
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