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Sound start/end time


  
 
 
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 05-13-2018 , 05:32   Re: Sound start/end time
Reply With Quote #6

Quote:
Originally Posted by Vieni View Post
Thank you very much, you helped a lot!
And i have one more question. Is it possible to use it in emit_sound? If not, could one of you make a code, which gets the player ids in the targeted player's x metered area?
With this we could make the 512 limit more "bigger" 'cause of the extra weapons' sounds
Loonk for find_sphere_class.
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