I would like to print the players money to chat every second for 9 seconds. (freeze time)
I have tried using 9 different set tasks but I know this is not good to do, and it doesent print anything when I do this.
Is there a way to loop a function during freezetime only?
I want to do this so that the money stays updated when players make a purchase.
Hooking an event instead does not work for this, if someone buys more then the others that player obviously prints more.
I'm not sure if this will look good in the end, because I'm not sure looping set_task will make them print in the same order, but I think so.