Quote:
Originally Posted by Indarello
Code:
SetEntProp(client_index, Prop_Send, "m_iHideHUD", GetEntProp(client_index, Prop_Send, "m_iHideHUD") | HIDEHUD_WEAPONSELECTION);
RemovePlayerItem(weapons...)
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I don't see how that's any different than having "mp_drop_knife_enable 1", no crosshair, no knife.
Quote:
Originally Posted by Indarello
Code:
new weapon = GivePlayerItem(client, "weapon_usp_silencer");
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", 0);
SetEntProp(weapon, Prop_Send, "m_iClip1", 0);
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Again, I asked for the player to not see a weapon in his viewmodel, basically this is for a surfing server where you can't kill/be killed anyways. I just want nothing obstructing the surfer's view except his crosshair if he decides to have it. I know it's possible, I've seen it done.
I don't care how the player looks to other players, if it looks like he still has a knife or not, I just want everyone's own fps view to not have anything in it.
PS: Yes, I have tried both code snippets out before saying they're not what I want.