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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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xlMrCronuslx
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Join Date: Oct 2016
Old 03-09-2018 , 10:37   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #271

L 03/09/2018 - 15:00:16: SourceMod error session started
L 03/09/2018 - 15:00:16: Info (map "zm_catalyst_meow_v5") (file "errors_20180309.log")
L 03/09/2018 - 15:00:16: [SM] Exception reported: Weapon 98 is not owned by client 4
L 03/09/2018 - 15:00:16: [SM] Blaming: zombiereloaded.smx
L 03/09/2018 - 15:00:16: [SM] Call stack trace:
L 03/09/2018 - 15:00:16: [SM] [0] CS_DropWeapon
L 03/09/2018 - 15:00:16: [SM] [1] Line 809, zr/weapons/weapons.inc::WeaponsForceClientDrop
L 03/09/2018 - 15:00:16: [SM] [2] Line 901, zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons
L 03/09/2018 - 15:00:16: [SM] [3] Line 810, zr/infect.inc::InfectHumanToZombie
L 03/09/2018 - 15:00:16: [SM] [4] Line 559, zr/infect.inc::InfectMotherZombie
исправьте ошибки
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FzR
Senior Member
Join Date: May 2017
Old 03-28-2018 , 08:40   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #272

first infection problem ? when 1 player play not crash but if is more than 1 player on the first infection server crash .
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-28-2018 , 13:09   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #273

Version 3.3

-Fixed crashes in CS:GO.
-Fixed that zombie with bayonet knife cannot infect humans.
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Last edited by Franc1sco; 03-28-2018 at 13:10.
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FzR
Senior Member
Join Date: May 2017
Old 04-04-2018 , 05:16   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #274

txs . i have a questions what is the name of plugin who count how many seconds is next advance CT . in the zone ?
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 04-04-2018 , 12:19   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #275

L 04/04/2018 - 13:14:56: [SM] Exception reported: Property "m_nRenderMode" not found (entity 298/info_particle_system)
L 04/04/2018 - 13:14:56: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 13:14:56: [SM] Call stack trace:
L 04/04/2018 - 13:14:56: [SM] [0] SetEntProp
L 04/04/2018 - 13:14:56: [SM] [1] Line 308, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode
L 04/04/2018 - 13:14:56: [SM] [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 04/04/2018 - 13:14:56: [SM] [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 04/04/2018 - 13:14:56: [SM] [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost
L 04/04/2018 - 13:14:56: [SM] Exception reported: Property "m_nRenderMode" not found (entity 298/info_particle_system)
L 04/04/2018 - 13:14:56: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 13:14:56: [SM] Call stack trace:
L 04/04/2018 - 13:14:56: [SM] [0] SetEntProp
L 04/04/2018 - 13:14:56: [SM] [1] Line 308, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode
L 04/04/2018 - 13:14:56: [SM] [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 04/04/2018 - 13:14:56: [SM] [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 04/04/2018 - 13:14:56: [SM] [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost
L 04/04/2018 - 13:51:04: Error log file session closed.
L 04/04/2018 - 16:29:16: SourceMod error session started
L 04/04/2018 - 16:29:16: Info (map "ze_raccoon_facility_v6b_p") (file "errors_20180404.log")
L 04/04/2018 - 16:29:16: [SM] Exception reported: Client 11 is not in game
L 04/04/2018 - 16:29:16: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 16:29:16: [SM] Call stack trace:
L 04/04/2018 - 16:29:16: [SM] [0] IsPlayerAlive
L 04/04/2018 - 16:29:16: [SM] [1] Line 441, zr/damage.inc:amageSuicideIntercept
L 04/04/2018 - 16:29:16: [SM] Exception reported: Client 11 is not in game
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Rognus
New Member
Join Date: Nov 2017
Old 04-06-2018 , 06:11   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #276

Hey, is it possible to print the outcome of the round of every player in console if they are alive or dead?
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-14-2018 , 12:32   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #277

Quote:
Originally Posted by FzR View Post
txs . i have a questions what is the name of plugin who count how many seconds is next advance CT . in the zone ?
I am not sure what you mean. Maybe this? https://forums.alliedmods.net/showthread.php?p=2403455

Quote:
Originally Posted by bebe9b View Post
L 04/04/2018 - 13:14:56: [SM] Exception reported: Property "m_nRenderMode" not found (entity 298/info_particle_system)
L 04/04/2018 - 13:14:56: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 13:14:56: [SM] Call stack trace:
L 04/04/2018 - 13:14:56: [SM] [0] SetEntProp
L 04/04/2018 - 13:14:56: [SM] [1] Line 308, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode
L 04/04/2018 - 13:14:56: [SM] [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 04/04/2018 - 13:14:56: [SM] [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 04/04/2018 - 13:14:56: [SM] [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost
L 04/04/2018 - 13:14:56: [SM] Exception reported: Property "m_nRenderMode" not found (entity 298/info_particle_system)
L 04/04/2018 - 13:14:56: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 13:14:56: [SM] Call stack trace:
L 04/04/2018 - 13:14:56: [SM] [0] SetEntProp
L 04/04/2018 - 13:14:56: [SM] [1] Line 308, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode
L 04/04/2018 - 13:14:56: [SM] [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 04/04/2018 - 13:14:56: [SM] [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 04/04/2018 - 13:14:56: [SM] [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost
L 04/04/2018 - 13:51:04: Error log file session closed.
L 04/04/2018 - 16:29:16: SourceMod error session started
L 04/04/2018 - 16:29:16: Info (map "ze_raccoon_facility_v6b_p") (file "errors_20180404.log")
L 04/04/2018 - 16:29:16: [SM] Exception reported: Client 11 is not in game
L 04/04/2018 - 16:29:16: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 16:29:16: [SM] Call stack trace:
L 04/04/2018 - 16:29:16: [SM] [0] IsPlayerAlive
L 04/04/2018 - 16:29:16: [SM] [1] Line 441, zr/damage.inc:amageSuicideIntercept
L 04/04/2018 - 16:29:16: [SM] Exception reported: Client 11 is not in game
Fixed in the latest version.

Quote:
Originally Posted by Rognus View Post
Hey, is it possible to print the outcome of the round of every player in console if they are alive or dead?
Yes, with a extra plugin.
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bebe9b
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Join Date: May 2009
Location: Romania
Old 04-15-2018 , 05:22   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #278

Hey Franc,
When do this plugin?
Hey, is it possible to print the outcome of the round of every player in console if they are alive or dead?

Thx,
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Franc1sco
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Join Date: Oct 2010
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Old 04-15-2018 , 09:33   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #279

Quote:
Originally Posted by bebe9b View Post
Hey Franc,
When do this plugin?
Hey, is it possible to print the outcome of the round of every player in console if they are alive or dead?

Thx,
When I have a lot of free time (the next month or on summer), or when someone pay for it as paid request.
__________________
Veteran Coder -> Activity channel
Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

You like my work? +Rep in my steam profile comments or donate.


Last edited by Franc1sco; 04-15-2018 at 09:43.
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bebe9b
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Old 04-15-2018 , 09:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #280

I want to pay , but you answer very hard or not at all, this is your problem.
Soory man ,
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